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Justin Tokarchuk

questions on game design principles

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Hi there.

 

I have, I believe, been stuck in a pitfall that most new game developers fall into.

 

I'm well rounded n my programming skills but I can't seem to decide on a language for an indie game. There are many I could use (flash, python, c++, html5, etc) -- while each seems to have it's deficiencies (whether it be long coding time, not portable etc) -- I keep going round and round in a circle.

 

That being said, I am now asking for help.

 

As an indie game dev: Should I be programming with the hope of porting to other platforms (based on PC success) in mind? Should I then be worrying about my codebase and developing from the ground up in C++?

 

Or is this too ambitious of a thought for a game developer? (I have developed games, just single-platform mobile apps, I'm talking bigger scale now, like action-adventure or RPG)

 

Please let me know your thoughts.

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C++ is ambitious. And whether you should develop with the idea of porting to other platforms depends on your tools available and how you can use them.

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For my first experience on gamedev.net, that seemed rather vague and short-sighted based on what I had provided. Can you expand at all?

 

(assume I have access to everything.)

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For my first experience on gamedev.net, that seemed rather vague and short-sighted based on what I had provided. Can you expand at all?
 
(assume I have access to everything.)


It's vague and short-sided because the same "What should I do?" question gets posted all the time and I keep answering them for some reason but eventually run out of things to say, and quite quickly.

But what I was really thinking was, the harder the tools and process, the less you will create. Any interest in Unity?

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Fair enough, and I respect the response.

 

I do -- although I did find it cumbersome. Can it be used for 2D? (As currently I have no interest in creating/buying 3D assets)

 

If so, I would be all over that.

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Fair enough, and I respect the response.
 
I do -- although I did find it cumbersome. Can it be used for 2D? (As currently I have no interest in creating/buying 3D assets)
 
If so, I would be all over that.


Unity 4.3 will have proper 2D. It's something they are working on and people are looking forward to.

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