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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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TheOdysseyLabs

Tale Tapper: Paddy's Quest

7 posts in this topic

TaleTapper_Cover.jpg

 

Good morning guys,

I would like to show you some early images and video of Tale Tapper, our upcoming game set to be released in Dec 2013 for multiple mobile platforms. Tale Tapper combines stealth and platform game elements to create a fast-paced gameplay experience that will progressively test the players’ reflex skills while demanding smart decisions to avoid enemies.

 

TaleTapper_Screenshot_01.jpg

 

TaleTapper_Screenshot_02.jpg

 

TaleTapper_Screenshot_03.jpg

 

TaleTapper_Screenshot_04.jpg

 

These are the first screenshots. We'll have soon more material to show as we get close to the release date. Our game is a stealth platformer where players explore the environments without being detected by guards or other enemies. The original aspects of the gameplay is the absence of conventional combat, one of the first design choices we made.

By removing confrontations we created a much more tense and unique experience where smart choices and reflex skills replace the need for repetitive fights. The game offers always different and changing situations because of unpredictable line of sights and multiple secret ways to end complete each level. We wanted Tale Tapper to be an entertaining and innovative game so we removed violence to get fun in return. This a list of the main game features followed by a small teaser we recently made.

 

features.jpg

 

http://youtu.be/2iEqNMauIZQ

 

Please don't forget to also take a look at our website www.taletapper.com for more info or through our Facebook page! Thank you for watching and feel free to contact me on Twitter!       

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Tale Tapper is now being featured by Apple in the new game list for Adventure and Family. We have a Black Friday sale ($0.99) from tomorrow until Dec 1st, make sure to grab it during the sale if you haven't yet! wink.gif

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