Hello everyone
I'm new to the forum and glad to see that this "field" of programming has such a huge community.
I've been interested in game programming for a long time but was also aware of the effort one has to put in since it's
(in my opinion) on of the most demanding (and time consuming) topics.
During studying I enjoyed C++ the most, sometimes getting nuts with those pointers but kinda interesting though.
So, I'm close to finish working through the C++ basics and tried to get a feeling would could be the next step
Currently I'm reading Beginning DirectX 11 Game Programming by Allen Sherod. It's a good book but covers also
a lot of topics that seem to my "advanced" or just out of my field of understanding.
So I tried to grasp some other parts that are also included in Game Programming , like engines and this sort of thing.
When I attempted to find some information about working on a own game engine, most the comments were like
"none actually works on an engine on it's own since it's too complex"
Right at the moment I'm a bit confused on where to work on.
For me it feels like a huge step from C++ basics to working with directX11.
The problem is, I don't see thr "red thread" and I'm also not quite sure whether this thread even exist in this area of programming.
So what would you think to work on next?