Hi pros and indies,
i was just wondering what are the styles used in rendering 2D maps for 2D RPG?
i only know rendering the entire map in tiles such as a 2D tile or in isomentric.
i did games in a flat 2D tiled map before (also in isometric) and after that been doing 3D games.
i was just wondering, how games such as that of the 2D version of Golden Sun RPG maps were rendered.
i was refering to these screenshots:
http://img.gamefaqs.net/screens/c/7/7/gfs_51278_2_7.jpg
http://i1.ytimg.com/vi/RWbanjnE1LU/hqdefault.jpg
http://3.bp.blogspot.com/-amY3LgtmUa0/Ua9zVyZ3A4I/AAAAAAAAX3s/4o51zLe47lA/s320/golden-sun-1.jpg
it doesnt looked like a Tiled image to me, and i have a client who chooses to go do the map this way rather than making the game in 3D.
(it does not looked like tiled because of the edges, cliffs, etc. coz if it were tiled it needs a lot of different tiles to do it.)
so can you guys suggest on how to do this? since for me i Dont think the screen shot i posted used tiling.
I just want to know other technique(s) aside from doing
tiling.
THanks,