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Adrian Maggio

"Chunk Engine" - Upcoming Voxel-Based 3D Sandbox Game Engine

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Hello all.

 

Even though nothing is released yet, I wanted to introduce you to my current project, the Chunk Engine.

 

The Chunk Engine is a voxel-based, isosurface generation, 3D sandbox style game engine. Basically a procedurally-focused, powerhouse world generator. Capabilities include, but are not limited to: rich physical modeling, smooth (isosurface-over-voxel-data) deformable terrain, area-of-influence dynamic asset loading, and a fully customizable resource gathering “economy”.

 

Stay tuned for more info coming soon!

 

WEB: www.chunkengine.com

FACEBOOK: The Chunk Engine

TWITTER: @chunkengine

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Sounds like cool tech ... Care to share more info ? World max size/resolution ? I assume since it's voxel based you can do overhangs etc that traditional terrain rendering cannot ? I actually have lots of questions, I should probably do some research on this topic, sounds very promising.

Keep up the good work.

- Dan

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