I am currently using a Unity3D plugin to generate random dungeons (here: https://www.assetstore.unity3d.com/#/content/10250). After the generator finishes its work, it gives me access to the generated room tiles not the rooms themselves. The room tile are the small parts that are glued together to create the rooms and corridors of the dungeon.
This is a screenshot that explains what I am saying: http://postimg.org/image/f3to0unex/full/. As you can see the selected "RoomPart" is just a single tile of the room.
What I am looking for is an algorithm to outline or separate rooms as whole units.
Are there any computational geometry algorithms that can assist me to achieve what I want?