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HLSL Library

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Not sure if the library term applies (in the programming sense) but here are a couple of resourceful links which sometimes come with source:
- Nvidia shader library
- GPU Gems
- ShaderX series (first three books and source downloadable)
- Though XNA only (so HLSL), a good series of tutorials: Riemers Tutorials
- And of course the source for the excellent Luna books

2D pixel shaders ? Lucky guess: You probably are looking for post-process effects (google this term). Ready to use shaders are probably not easy to find (unless they are some sort of plugin for a tool or a engine). Depending on the goal a special setup has to be part of the shader code in question. So I recommend reading about how (and why) something is done. Edited by unbird

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