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Migi0027

Render Targets and Blend States

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Hi guys! 

 

Is it possible to have different blend states with the different render targets bound?

 

Thanks.

-MIGI0027

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Ahh, just what I needed.

 

You know, I've always wondered what those render targets meant when creating a blend state, until now. biggrin.png

 

Thank you.

Edited by Migi0027

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Update: I wrote the previous post not from home where I couldn't test it. I knew I missed something:

 

D3D11: ERROR: ID3D11Device::CreateBlendState: DestBlend[ 1 ] does not equal DestBlend[ 0 ] and D3D10.1 hardware is not supported. When GetFeatureLevel returns D3D_FEATURE_LEVEL_10_0 or less, any enabled render target blending must use the same blending configuration. [ STATE_CREATION ERROR #213: CREATEBLENDSTATE_INVALIDDESTBLEND ]

 

Yep, independant blending is is only available for feature level 10.1 or higher.

 

Cheers

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