Sign in to follow this  
Migi0027

Render Targets and Blend States

Recommended Posts

Update: I wrote the previous post not from home where I couldn't test it. I knew I missed something:

 

[tt]

D3D11: ERROR: ID3D11Device::CreateBlendState: DestBlend[ 1 ] does not equal DestBlend[ 0 ] and D3D10.1 hardware is not supported. When GetFeatureLevel returns D3D_FEATURE_LEVEL_10_0 or less, any enabled render target blending must use the same blending configuration. [ STATE_CREATION ERROR #213: CREATEBLENDSTATE_INVALIDDESTBLEND ]

[/tt]

 

Yep, independant blending is is only available for feature level 10.1 or higher.

 

Cheers

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this