• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
KaiRosenkranz

Any ideas for the "perfect game design tool"?

7 posts in this topic

Hi all,

 

Some of you may have seen my other thread in the Writing subforum. Sorry for re-posting, but I'd like to also discuss this with you game designers.

 

We at Nevigo are developing a game design and non-linear writing tool, and I'd love to hear your thoughts about what kind of software you always needed but never found? Your "my prayers have been heard"-tool for game design? ;) What features to you require specifically?

 

Thanks in advance for your contributions, and all the best for you and your projects!

 

-Kai

Edited by KaiRosenkranz
0

Share this post


Link to post
Share on other sites
You might want to revise your thread title, because from what you ask you seem to be concretely working on a practical tool, not daydreaming about a meaningless perfect one (as is typically the case for "I have an idea" forum threads). While you are at it, can you narrow your generic request for feature suggestions by explaining what does your "game design and non-linear writing tool" do and how does it compete with pencil and paper, with spreadsheets, with text editors, with diagram-drawing software, etc.? Telling which features could be appropriate is very difficult.
1

Share this post


Link to post
Share on other sites

[...] you seem to be concretely working on a practical tool, not daydreaming about a meaningless perfect one [...]

 

can you narrow your generic request for feature suggestions by explaining what does your "game design and non-linear writing tool" do [...]

 

Hi LorenzoGatti,

 

Actually, I want to start right at the beginning instead of using our existing tool to narrow down the discussion. You're right, talking about feature ideas may not be the best way to approach this. I'd be much more interested in...

 

  • ... the challenges you're facing in pinning down / illustrating / shaping your game design vision in the ideation process,
  • ... how you currently approach those,
  • ... and how a tool could help you improve those processes.

 

So it's more of a requirements analysis than a discussion about concrete feature ideas. Yet, if you have any specific features in mind (like over here in the writing forum), please feel free to share those as well!

 

Cheers,

-Kai

Edited by KaiRosenkranz
0

Share this post


Link to post
Share on other sites

Easy Gantt chart software might be useful.

 

Thanks. And what would you use it for? Merely project management and tracking? Or also for actual content-related aspects?

0

Share this post


Link to post
Share on other sites

Easy Gantt chart software might be useful.

 
Thanks. And what would you use it for? Merely project management and tracking? Or also for actual content-related aspects?

In college they had us make our schedule of events like art, programming, testing. etc. and then map them out on a Gantt chart. I tried using Excel and surely there has got to be an easier method. I was able to make my Gantt chart in a game engine easier than I could Excel.
0

Share this post


Link to post
Share on other sites

If it is a story tool then export and import functions. The functions should be able to export custom text patterns so that they later on can fit nicely into whatever other editor you might be using for your game. 

1

Share this post


Link to post
Share on other sites

Something to facilitate crossreferencing information (including quicklinks) as the bigger and more detailed a game design gets the harder it is to find specific information needed to just find  if the subject matter being composed is cohesive/valid for its intended theme and storyline.

0

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0