Jump to content
  • Advertisement
Sign in to follow this  
Asylum7Studios

[Kickstarter] Cgda : Computer Game Development Architecture (API)

This topic is 2095 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Asylum 7 Studios is currently developing Cgda, a new game development framework & API.  Cgda is a 100% native code API for game development, written in C++.  The primary goal of the project is to create an easy-to-use programming platform to simplify the game development process, much in the same way XNA served to simplify development for indie developers and hobbyists working in C#.

 
Cgda is similar in design to the XNA framework, however, it uses OpenGL for graphics and OpenAL for audio.  This allows games written with Cgda to be easily ported across various gaming platforms, and helping to deliver your games not only to Windows users, but Mac users, Linux users, and eventually gaming consoles and mobile devices.
 
The framework includes a Content Pipeline to help manage assets, as well as support for newer advances in GPU acceleration, including Geometry shaders, Tessellation, and Compute shaders.  We also have plans to implement an audio authoring toolkit similar to XACT to help make the life of your sound designers easier.
 
We want to make Cgda freely available, both for Open Source, and Closed Source applications, and optionally, under an open license.  This would allow you to use Cgda as you see fit in the creation of your own masterpiece.
 
In order to fund the development and eventual release of Cgda, we have launched a Kickstarter project with a modest funding goal of only $2500. If this sounds interesting to you, please look over the information on the Kickstarter, and consider backing the project!
 
Thanks

Share this post


Link to post
Share on other sites
Advertisement

Thanks to everyone who has helped drive traffic to our KS campaign!  We're still pushing to reach our goal, but hopefully soon you will all be able to use Cgda in your new projects.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!