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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Asylum7Studios

[Kickstarter] Cgda : Computer Game Development Architecture (API)

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Asylum 7 Studios is currently developing Cgda, a new game development framework & API.  Cgda is a 100% native code API for game development, written in C++.  The primary goal of the project is to create an easy-to-use programming platform to simplify the game development process, much in the same way XNA served to simplify development for indie developers and hobbyists working in C#.

 
Cgda is similar in design to the XNA framework, however, it uses OpenGL for graphics and OpenAL for audio.  This allows games written with Cgda to be easily ported across various gaming platforms, and helping to deliver your games not only to Windows users, but Mac users, Linux users, and eventually gaming consoles and mobile devices.
 
The framework includes a Content Pipeline to help manage assets, as well as support for newer advances in GPU acceleration, including Geometry shaders, Tessellation, and Compute shaders.  We also have plans to implement an audio authoring toolkit similar to XACT to help make the life of your sound designers easier.
 
We want to make Cgda freely available, both for Open Source, and Closed Source applications, and optionally, under an open license.  This would allow you to use Cgda as you see fit in the creation of your own masterpiece.
 
In order to fund the development and eventual release of Cgda, we have launched a Kickstarter project with a modest funding goal of only $2500. If this sounds interesting to you, please look over the information on the Kickstarter, and consider backing the project!
 
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Thanks to everyone who has helped drive traffic to our KS campaign!  We're still pushing to reach our goal, but hopefully soon you will all be able to use Cgda in your new projects.

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