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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Lactose

Hello, world!

3 posts in this topic

After quite a while spent lurking this website, I decided to finally sign up. So, I figured I could write a post basically saying hi, sharing some info about me. Here goes:

 

Hi!

 

As some of you might have guessed from the topic's title, my main focus is on programming.

Professionally, I've been working in the games industry for some years, doing things related to QA and level scripting and (mainly level) design, up to fairly recently shifting to a more junior programmer role.

 

I've had a game idea in the back of my head for about 2 years now, and some months ago I started on the initial design of it, fleshing out the concept, mechanics, etc.

I now feel like I've spent as much time as I should on the design/planning phase, since I know how radically things can change the moment I actually implement things, get feedback, etc.

 

I should probably note that if my main goal were "simply" to make the game, I would most likely have used a pre-existing engine (e.g. Unity3D), for prototyping and such. However, my main goal isn't necessarily to make games, but to be able to program them. I find this differentiates me from most indie developers I've been in contact with.

My game concept is, for now, a tool with which to learn programming. That said, I wouldn't be too surprised if the game's completion became a more important aspect later on.

 

In any case, my chosen language is C++, my (current) target platform is Windows, and I'm planning on using OpenGL. I'm currently working my way through the OpenGL SuperBible.

 

Partly, this post was made as a way to introduce myself and get used to participate in the community, and partly as a way to make it more "official" in my head that I'm actually doing something. I figure that if I get into a habit of interacting and sharing my experiences with my project (or other stuff that might crop up), I might have an easier time actively being productive.

As it stands, the last week or so has seen a lot of time gone by where I e.g. finally played a game I bought ages ago, or watched some series on Netflix, etc.

 

I'm not too big on blog posts or posts like this in general, so I have no clue how to really end this, except for saying hopefully I'll be posting my project in the announcements section some time in the future.

 

I guess that's it for me, for now!

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Welcome to the community! You might find the journal functionality of the site useful if you do decide you would like to chart the progress on your project or get/give advice or feedback on approaches and technologies.

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Welcome to the community! You might find the journal functionality of the site useful if you do decide you would like to chart the progress on your project or get/give advice or feedback on approaches and technologies.

Thank you!

 

I'll keep the journal functionality in mind. I have already considered doing a dev blog type thing when my project gets "officially" started, so that sounds fitting. Is there a FAQ or description somewhere on how it works?

I had a brief look, but didn't create a journal yet. I did see some journals being listed as "Featured" (or similar) -- how does this process work?

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