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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Shane C

Gamedev ratings game

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So in my personal time I have been making a lighthearted parody game of the rating system called Famegrev Ratings. My personal opinion of the rating system has nothing to do with me doing this. I appreciate everything the staff does and am getting accustomed to the rating system. I am doing it because I seem to remember long ago, someone made a game parodying the old rating system and it was quite funny. So here is what I have for the game:

1. There is a text button you can click with your mouse that says "Set someone straight". This will generally net you a high rating but there's a chance that you will be wrong yourself and you will lose a massive amount of rating, 320 points.

2. There is a text button you can click that says "Recommend C++" to gain you a smaller but still large number of points, but a chance you will recommend it to the wrong person and lose a large number of points.

3. There is a "recommend Unity" text button which is the safest bet for gaining you points.

Some notes. First, this file is rather large, at least 23MB, because I was lazy and used game authoring software to make it. Second, I mean no offense to anyone. This is just for fun.

So without further ado, you can download the game here: http://www.mediafire.com/?wdz20b1brz9nr1n

Tell me what kind of rating you get!
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Heh. I haven't played it. I always believed ratings are an extension of the well known popularity contest humans experience IRL. Some great examples of failings in rating are:

 

"Rate Up" (most broken) in a website is that displays Highest Rated in one click as an option, highest rated things are rated up constantly because newcomers are more likely to rate things up.

 

"Mix" will make the rating system irrelevant, because you'll have a "Vote 5", a "Thumbs up", a "Tweet" a "Google+" etc... why don't they have a "tell your friends", ok sometimes that is there as well. The only statistic that makes an impact may actually be hidden, such as page views and comments (looking at youtube).

 

"Public Friend Count" uhh, well, this is about as bad as sending chain mail around, I wish I had less friends, why does a website have to advertise what a loser I am, damn it.

 

"Content vs Quality" I saw a rant about this recently, when a critic rates a video game, people are confused if it is the content or the quality, and what exactly the numbers mean; although they should be reading the actual written review, or something. Every game gets a 10 out of 10 (based on 1980s standards)!

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