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aspringgamer34333

so i took one look at the sdl source code...

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Don't worry about how long it will take to get you there; just take small steps. Before you know it, the source to SDL isn't daunting anymore.

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Take comfort in the knowledge that SDL is already written (and open-source) for you to always use rather than having to rewrite something similar yourself.

Also, using SDL with C and C++ is easy. Just like using .NET (C#) is easy whereas if you look through the source code of Mono (or shared source (rotar) versions of Microsoft's .NET) it is incredibly complex.

 

I tried porting Microsoft's .NET to a modern version of FreeBSD (it originally was created for Windows XP and FreeBSD 4.7). I got as far as the PAL abstraction layer before I started to get the shakes. Now I am writing games until I recover from the experience haha.

Edited by Karsten_

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