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NightCreature83

Unmaintainable code

59 posts in this topic

Read a bit into it and it seems, that all the game logic, all the little scripts that you usually attach to triggers, everything of every level, even dialogs, was compiled into the Game::Tick function, including the trigger checks for them (if (distanceToThing < ...) { ...} ).


If there was a yearly contest for the Coding Horrors forum, that 6854 LOC method would be a close contender. If at all, only seconded by that OBJ rendering code s.b. posted.
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I really hope overgrowth is doing better, because that code beyond terrible. If in If in If in If IF IF IF! wacko.png

 

For the first few seconds I was still looking for it, and thinking that it was a blank page, nope.

 

nuke it....it's the only way to be sure.

 

Nuking it won't be enough I'm afraid, NUKE IT TWICE DAMMIT!

Edited by Migi0027
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On the other hand, it shipped as part of a pretty damn successful indie title. On that score, not bad?

 

If that's the actual code the produced the title that shipped (and not some kind of joke), then like I said, I bow in awe. I find that code horrible, but as bad as the code may look... writing such a thing is one story, debugging and making it work it is yet another.

 

If the author really managed to turn this into a working product (and if it was successful, it must have been kind of functional), that was truly some great work. Now imagine what he could do otherwise...

 

The authors are these guys http://www.wolfire.com/

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On the bright side, their compilation times would be pretty fast!

 

Yeah, if they never ever have to change anything in that code again, ever.

Which I really hope for the poor soul that has to maintain this abomination.

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