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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Xtremehobo

Anybody left from the 2003 crowd?

88 posts in this topic

I hope this isn't too OT. Just curious. Anybody remember what that secret MUD was? Does Dave still own this site?

 

It started with a T... Tarbetha? Tibeta? I must know!

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Dave is still an owner of the site, but isn't very active with the site any more.

 

 

Boolean (who wrote/drew the comics) has just returned with a new completed game and marketing experiment, there are various others still around, and a lot of other regular members from around those times are now moderators.

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I remember getting banned once, end of 2003, for a post in one of the random threads in the lounge taunting Dave. I felt like such a bad boy.

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There was a fashion for a signature that lots of people used to have back then, anyone remember what they looked like ?

 

Someone made everyone wait for a mexican wrestler, and some poppet stole people's usernames and passwords

Edited by Yudhisthira
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resist [username]. Yeah I think that was it :-)

 

 

Oh and the green blob ATI advert!

Edited by Yudhisthira
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Promit, you should remember this. What was the name of that guy who constantly posted in the Game Design section? His score was so low, that even after everyone voted him up his rating was still in the negatives.

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Promit, you should remember this. What was the name of that guy who constantly posted in the Game Design section? His score was so low, that even after everyone voted him up his rating was still in the negatives.

Was that the guy who was going to make "EVE Online, but better"?

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Had a user here since 1999-ish, forgot the password (the e-mail provider it was registered with had died at that point) and posted for a few years as "Anonymous poster" instead.

 

When that possibility was restricted, I got this instead.

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Wasn't that vipejc?


His score was ALSO amazingly bad, but I have a feeling the user in question was something like "warsong"? I don't remember anyone making am effort to try to save vipejc's rep, as it was obviously his own fault and he just kept stirring more trouble, but poor warsong (or whatever it was) seemed to at least have good intentions but made mostly unintelligible posts.
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Are we having a nostalgia-fest?  Here are some things I remember from long ago:

  • Sabreman talking about Lisp/dissing C++ wherever humanly possible
  • Someone using the term 'poppet' a lot (YodaTheCoda?)
  • Pouya posting a ridiculously obfuscated, tiny Arkanoid-style game
  • The Radeon advert
  • bishop_pass posting lots of interesting photos (and talking about horses)
  • Yann L posting amazing screenshots every so often, causing threads to digress
Edited by Alimonster
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There was also a user called something like "pirate lord", who had no experience what so ever but was 100% convinced the game design he had been working on for years would be the second best (that's right, for some reason he never expected to beat the unnamed best game!) game ever.
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ru2LkUw.png

Those usernames...

The way you can tell this is really old is there's an active 4E contest going on... those haven't been around in ages.

 

Also, the fact that I registered in 2004 makes me feel like a young greenie compared to some of you.

Edited by Cornstalks
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