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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Xtremehobo

Anybody left from the 2003 crowd?

88 posts in this topic

Why were so many people having difficulties in 2005?


I assume a lot of it was probably just a joke.
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Sabreman and bishop_pass must be buying stocks of every champagne and caviar company listed on Wall Street. The functional programming revolution is nearly a stone's throw away and Clojure is actually popular.

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Who came up with the "HTML with Variables" and "MMOHockey" memes? Those were classic, lol.

 

Ugh, that Radeon advert. Man, GDN almost had an Exodus of biblical proportions because of that.

 

Oh, man. I remember when SuperPig almost shit his pants when [I forget the user] created that Javascript script that made all the text in the posts float in elliptical patterns. That shit was awesome!

 

And of course, I have to mention it (at least once a year). The Black Theme. Oh, how we miss thee sad.png

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His score was ALSO amazingly bad, but I have a feeling the user in question was something like "warsong"?

Lots of hits here:
https://www.google.com/search?q=warsong%20site:gamedev.net

There was also a user called something like "pirate lord", who had no experience what so ever but was 100% convinced the game design he had been working on for years would be the second best (that's right, for some reason he never expected to beat the unnamed best game!) game ever.

So much wut:
http://www.gamedev.net/topic/476194----pirate-dawn---/
http://www.gamedev.net/topic/476177-pirate-dawn-revisited/
http://www.gamedev.net/topic/474953-pirate-dawn/
http://www.gamedev.net/topic/481176-pirate_lords-thread/
http://www.gamedev.net/topic/490151-space-combat-within-games-and-eve-online/
http://www.gamedev.net/topic/501383-are-you-ready-for-some-football/
http://www.gamedev.net/topic/481303-the-industry-method/

Oh, man. I remember when SuperPig almost shit his pants when [I forget the user] created that Javascript script that made all the text in the posts float in elliptical patterns. That shit was awesome!

(Un?)fortunately, all those javascript links were broken in one of the forum updates.
http://www.gamedev.net/topic/500029-spoiler-tags-revisited/

 

The inception thread also contained the same script to throw around all the page elements, plus one to change everyone's username to the same thing, or change all the images on the page to a meme, etc...
 
More old lounge shenanigans:
http://www.gamedev.net/topic/140799-tiberian-adventure/
http://www.gamedev.net/topic/186353-top-10-threads-that-come-back/
http://www.gamedev.net/topic/203813-gdnet-lounge-memes/
http://www.gamedev.net/topic/377059-wtf-floorcaek/
http://www.gamedev.net/topic/361994-not-in-the-mood-to-code-right-now/
http://www.gamedev.net/topic/563139-floorcaek-bears-and-eat-rope/
http://www.gamedev.net/topic/479883-eat-rope--why/
http://www.gamedev.net/topic/308868-is-it-possible-to-make-a-hockey-mmorpg/ (not the original...)

Edited by Hodgman
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Who came up with the "HTML with Variables" and "MMOHockey" memes? Those were classic, lol.
These both originated in the IRC channel, I think. vipejc was the MMO hockey guy, maybe? I was there when it originally happened, I had a log file saved somewhere but damned if I can find it. Both Warsong and Pirate Lord were serious disasters too, we don't tend to see people that persistent nowadays. Or we're more aggressive on the moderation side, not sure.

 

As for the old TA driven lounge, I dunno. It was certainly wacky fun but it could get tiresome. Plus I didn't get along too well with those guys.

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Dammit, I missed the cutoff by four months! Oh well, next year I'll be in among the nostalgics. I had a long hiatus between 2008-ish and this year, though - got married, had a kid, things happen... 

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I've been around since then, and a bit longer. I guess I'm old-school around here, but not the oldest of the old. Just a few more old-timers need to die of old age and/or sedentary lifestyle before I can claim that honor though, so there's that to look forward to biggrin.png

 

I went by ravyne2001 for a period after the great hackening, then at some point convinced a mod to merge my account history -- got to keep my posts all together, but lost a fair bit of reputation in the process, no matter though.

 

The spider thread was probably the funniest thing ever here.

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Man, I don't miss all that TA horsecrap...

As for the old TA driven lounge, I dunno. It was certainly wacky fun but it could get tiresome. Plus I didn't get along too well with those guys.


TA driven lounge...? What was TA?
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As for the old TA driven lounge, I dunno. It was certainly wacky fun but it could get tiresome. Plus I didn't get along too well with those guys.

 

I liked the complete stupidity of it all. It always struck me as a little bit cliquey but ultimately completely nonthreatening.

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As for the old TA driven lounge, I dunno. It was certainly wacky fun but it could get tiresome. Plus I didn't get along too well with those guys.

 

I liked the complete stupidity of it all. It always struck me as a little bit cliquey but ultimately completely nonthreatening.

 

 

So ....what is the "old TA driven lounge"?

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