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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Ergawy

Open source code that can be a good read

8 posts in this topic

I recently read many articles that justify how reading others code is so beneficial. I guess this is a very good skill (reading others code) that I wish to strengthen. So do you guys have any pointers to open source projects that I can read for learning. I have no restrictions on what kind of code I read as long as it is beautifully written code by masters who know what they are doing smile.png. So games, game engines, tools, or any other piece of software that I can read and study in my spare time.

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I really love the NGINX source code. It's documented very well but it's a bit too large to start with and not game related. 

So that's my suggestion.

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I recently read many articles that justify how reading others code is so beneficial. I guess this is a very good skill (reading others code) that I wish to strengthen. So do you guys have any pointers to open source projects that I can read for learning. I have no restrictions on what kind of code I read as long as it is beautifully written code by masters who know what they are doing smile.png. So games, game engines, tools, or any other piece of software that I can read and study in my spare time.

The source for the SFML Game Development book. I'm reading the book now and I really like the code.

A word of caution: the book is NOT for absolute beginners. The authors assume intermediate C++, and use quite a bit of C++11 on top of that.

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I like interpreters, so I've enjoyed taking a few peeks into Lua, though I have no desire to read beautiful code, whatever that means.

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Reading code will only benefit you if you fully understand the language. +1 for ogre. But it fully depends on what you need to learn. Look for patterns within the codebase. Developers adopt very different paradigms within even the same language. Try to understand the design decisions (implications) behind the architecture.
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Allegro - mainly 2D game engine;

Irrlicht - mainly 3D game engine;

wxWidgets - A cross-platform GUI and tools library.

All is very structual and simple for reading, also you can see base of C++ programming and many porting to other develop languages.

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