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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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buzzlightyear0

Three questions about graduate school, self teaching programming and game knowledge

4 posts in this topic

Hello, I am new here.

 

I am nearing the end of the university (actually two years left) and I have a arts major. I have recently became interested in programming and I am teaching myself how to program (I am using Java). The problem is the school I am in doesn't have a digital arts program and I am interested in digital arts and programming. I am not sure if continuing an education in either programming or design is a good idea as I want to combine the two but that will mean teaching myself how to digitally design characters and programm. I have been interested in games and kept buying computer games and watch walkthrough videos on them, until high school started and I stopped. Now I don't know much about games. Do I have to know everything about games in order to get into this field? Is self teaching programming and design a good idea or am I better off getting a degree in programming or design?

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Three questions...

1. Do I have to know everything about games in order to get into this field?

2. Is self teaching programming and design a good idea or am I better off getting a degree in programming or design?

 

1. No. YOu don't have to know "everything." But you do need to be up to date with games. Read this forum's FAQs.

2. You need to self-teach yourself a fair amount. You need a degree, but it doesn't really matter what the degree is in, if you're going for design. For programmer jobs most companies in North America expect to see a Computer Science degree, but there are other ways into the industry besides programming. Read the FAQs.

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I read that you can get a job involving some kind of programming without a degree but how difficult will it be without one?

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I read that you can get a job involving some kind of programming without a degree but how difficult will it be without one?

 

Forty-seven,

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I read that you can get a job involving some kind of programming without a degree but how difficult will it be without one?

 

Forty-seven,

 

 

That was a bad answer, because it was a bad question. How should someone measure "difficulty"?  [I]It's highly recommended to get the degree, if you want a programming job.[/i] It'll be "quite" difficult to get a programming job without one, unless you happen to build an awesome portfolio and apply to a company that's totally pro-self-teaching (anti-degree). Such companies exist, but don't ask for a list, because nobody has one. Have you read those FAQs yet?

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