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frazchaudhry    1220

Wanted something exactly like this for learning gamedev using XNA or monogame. The fact that its free is totally awesome. I'll be sure to get back to you with some feedback as soon as I go through this. Is there a specific way how you want us to give you feedback or just replying here is good enough?

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hpdvs2    1017

Is there a specific way how you want us to give you feedback or just replying here is good enough?

Excellent question.  You can post it here, but I've been taking what I get in direct feedback from here and other posts/forums and placing it in the Learn Build Play contact page, particularly its feedback section.

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Alpha_ProgDes    6921

This sounds like a job for the GDN Book Review team! Assuming one still exists....

Appreciate you putting out such a wealth of material. For free at that!

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Kaptein    2224

It's quite good, but maybe there should be prepended a "Beginners'" in the title of it.. I was checking it out expecting to find vectors, quaternions, voxels and many other things

(Though i realize, it is focused heavily on the team and project aspect)

No matter.. good work

Edited by Kaptein

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Man, I loved this book!!!! Thank you very much for sharing your experience with us

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Godmil    748

That's really cool of you to release it for free. I bet it will help a lot of future developers.

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Chumanista    102

Could we get some e-book format please?

.MOBI or .EPUB?

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hpdvs2    1017

Could we get some e-book format please?
.MOBI or .EPUB?

Definately.  I've have multiple requests for this.

I'm working with some people about redeveloping the book, and ina bit we will be re-releasing this, but in smaller sections, taking into account nearly every request I've gotten so far, and then some.

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Thomas Wiborg    1573

Dan, what a great book! But those figures of people like "Kathy", "Daron" etc looks horrific, please add some good looking ones :)

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frazchaudhry    1220

A couple of lines of code that you need to fix in the book. The book differs from the code you have provided in the source and that makes the game not run properly.

1. On page 150

Vector2 size = Access.ImageSize(element.Image);


should be

Vector2 size = element.Size;


2. For the Access class the screen size in the book is 640x480 it should be 800x480, like in the source

These two cause the ship to stop before it reaches the end of the screen, so just thought I'd let you know.

So far I am up to "Adding the star field" chapter and enjoying this book a lot. Its a great effort by you for which I am grateful. Although I think you need to really have this book proofread a bit more as I found a lot of grammatical and spelling errors. Other than that I think so far this book has been really good.

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Serapth    6671

By the way, you have a bit of a typo on your landing page ( the one you linked ).  Unless of course you actually died trying... :)

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hpdvs2    1017

Dan, what a great book! But those figures of people like "Kathy", "Daron" etc looks horrific, please add some good looking ones

I completely agree!  I'm not a skilled artist, as you can see.  I'm working with a marketing agent and some other people on making this book more professional.  new Art (and cover) will definitely be part of that.

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hpdvs2    1017

A couple of lines of code that you need to fix in the book. The book differs from the code you have provided in the source and that makes the game not run properly.
1. On page 150
Vector2 size = Access.ImageSize(element.Image);
should be
Vector2 size = element.Size;
2. For the Access class the screen size in the book is 640x480 it should be 800x480, like in the source
These two cause the ship to stop before it reaches the end of the screen, so just thought I'd let you know.

Thank you!  I'll add these notes to the list of fixes when I'm revisiting these areas.  I used a diff to compare code version differences, trying to make sure I got all the changes, and brought them up in the chapter.  These got through that some how.  I'm really grateful you included location information in it.

So far I am up to "Adding the star field" chapter and enjoying this book a lot. Its a great effort by you for which I am grateful. Although I think you need to really have this book proofread a bit more as I found a lot of grammatical and spelling errors. Other than that I think so far this book has been really good.

I had no editor, and decided to release anyway, just to get it going.  Now that momentum has picked up on it, I'll be getting all this resolved.  I'm face-palming on half the issues I find.  :)  I'm really glad to hear that you are enjoying the book.

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Shane C    1368
I think you are doing well overall, though. Being a writer is difficult. Being a teacher is difficult. Add to that art and editing, and you have a lot placed on yourself.

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hpdvs2    1017

By the way, you have a bit of a typo on your landing page ( the one you linked ).  Unless of course you actually died trying...

This is my ghost talking: I wanted to make this book better so bad, that I'm now haunting it.

But I seriously laughed when I found this one.  I'll be getting that cleared up.  Thank you for pointing it out, so that I can fix it, and for the comedy.  :D

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frazchaudhry    1220

In the "Reduce Processing Load" section on page 171, please add the code to actually remove the element from the list in the UiElements class. its in the source but missing in the book.

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hpdvs2    1017

In the "Reduce Processing Load" section on page 171, please add the code to actually remove the element from the list in the UiElements class. its in the source but missing in the book.

Thank you, I'll get that in place as well