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lwjgl VBO´s

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Hi everyone,

 I need help. I use VBO for loading object. When it´s loading one object, it´s all right. But when I want loading more object it´s a problem. The first object is rendering well but second object is rendering as first. Could you tell me how rendering multiple objects ? How update VBO?

Edited by pornosaur

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Hi everyone,

 I need help. I use VBO for loading object. When it´s loading one object, it´s all right. But when I want loading more object it´s a problem. The first object is rendering well but second object is rendering as first. Could you tell me how rendering multiple objects ? How update VBO?

Why not create a simple mesh class with its own vbo and render function?. That way you could create multiple instances of the class using different geometry and put them in a std::vector. When it comes to rendering, just create a loop that goes through the std::vector and calls the render functions.

void init()
{
    ...
    meshes.push_back(new mesh("triangleList1.txt"));
    meshes.push_back(new mesh("triangleList2.txt"));
    meshes.push_back(new mesh("triangleList3.txt"));
    ...
}

void Render(...)
{
    ...
    for (int i = 0; i < meshes.size(); i++)
    {
        meshes[i]->render();
    }
    ...
}
Edited by Chris528

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Thank you Chris, I understood it. I am a beginner so I probably wrote wrong. Do you have any examples ?

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