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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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BaukjeSpirit

BaukjeSpirit's art thread (looking for feedback)

15 posts in this topic

You're a very good artist. Your first drawing reminds me of something from Final Fantasy.
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I'm not an artist so I won't know anything about your technical implementation :p thus from a outsiders perspective.. these look really good!

I especially like the mushroom and the wolf scenes.

 

The fallout converse also look very good and professional.

Keep it up :)

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Thank you PragmaOnce and Swamplord smile.png

- - -

Working on a background right now for a fantasy point&click adventure, this is just a work in progress.

Wanted to experiment with new techniques and brushes in this one. happy.png

[attachment=18743:Fantasy_forest_WIP1.png]

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Wow! That tree in the foreground is looking fantastic, I can see the improvement already! The different brushes and techniques you're trying out here seem a little more professional. smile.png
If I might, though, the tree root, the gash in the ground/step down to the path and one of the background trees are making a sort of box, and it keeps leading my eyes, especially with the brightness of the water being there. This might not be too much of an issue, but if you need the attention focused elsewhere in the scene, it may not be ideal.

 

Another thing would be I cannot tell if it's a hole in the ground or a small ledge, but you've stated yourself it's a WIP and it might just not be rendered out yet, which is fair enough.

Looking forward to seeing it completed!

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Thanks BagelHero! I tried to get the focus to the treehouse actually tongue.png I know what you mean though, might still change it.

 

Here's the finished image:

[attachment=18825:Fantasy_forest.png]

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Worked on some pixelart! (inspired by Simon the Sorcerer 1&2)

landscape_pixel_art_by_baukjespirit-d6w2

 

 

And I'm currently trying out an old program called Deluxe Paint that I'm using on DOS:

1400224_584749041574659_570989509_o.jpg

Edited by BaukjeSpirit
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If you like DPaint, you should give DeLuxe Paint 4.5 (AGA version) for the Amiga a shot, as it has much more features (like animation). You'd need an emulator to run it on a pc though. There's also ProMotion for Windows http://www.cosmigo.com/promotion which is very much like DPaint.

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If you like DPaint, you should give DeLuxe Paint 4.5 (AGA version) for the Amiga a shot, as it has much more features (like animation). You'd need an emulator to run it on a pc though. There's also ProMotion for Windows http://www.cosmigo.com/promotion which is very much like DPaint.

I do like it, it has some really nice features for an old program. I've heard of the amiga version, maybe I'll try it out sometime. I'd rather have a real amiga instead of having to use an emulator though tongue.png

 

__________________________________________

 

 

New drawing! I've studied a lot on human proportions and anatomy, still have to learn a LOT. I've never been good at drawing humans.

undead_battle_mage_by_baukjespirit-d70h5

 

And here is to show how much progress I've made. I've made this human-silhouette around 2,5 months ago tongue.png

http://i41.tinypic.com/6isks1.png

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Thanks darkcreeder smile.png

 

Here are some character designs made for school, our assignment was to make an animal with human features. Also, I was too lazy to scan them tongue.png

Any feedback about the designs/proportions is very welcome.

 

jfbw4h.png

2yz07bn.png

33dggns.png

2enax7b.png

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Good stuff!

Generally,  I do really like the bold colours you use.

those trees in the wood receding into the background are really nicely done.

Also I especially like the pixel art, I've no idea how it's done, other than taking you ages ?

The skeletal mage in front of the fire is great too.

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