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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Shade.

C# & Unity or C# & XNA?

6 posts in this topic

Hello, I am relatively new to the forums here, but I do have quite some experience as a 3D modeler. My question is, for a 3D game, which combination of the two would you guys recommend? 

 

I was learning 'C#' with 'XNA', but I stopped once I heard that games created on 'XNA' cannot be made for the i phone or Samsung. However, 'Unity' apparently can. Which is why I am learning more towards learning Unity right now. This being said, I normally would rather make games for Windows PC, and if 'XNA' is better for that, then I am willing to stick with it. I just like the idea of being able to put my game on a phone if I want to.  

 

Thank you for all your time, 

 

-Shade-

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XNA is no longer being actively developed, whereas Unity is.

I'm really excited about the possibility of myself using Unity for a game. It seems like a great tool, and I have experimented with it a little. It honestly seems to win in a lot of ways. My only issue with it is the price of the full version, which unlocks features such as post-processing.
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Just had a look at unity, my my things certainly have changed over since beginning of 2012, back then any discussion of consoles resulted in filling a stupid form.

 

Anyway XNA is dead, go with unity or if you are comfortable with graphics programming or have the time to learn go with SharpDX

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Thank you everyone for the advice. I did check both the 'monogame' and the bookmarked all the 'unity' links posted. I definitely feel like I am going to go with Unity now, but I do appreciate the information on monotone. 
 
Again thanks a lot, really appreciate it guys-
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