Hi All
I am trying to follow the Metanet tutorial which shows a great method of disregarding the "inside edges" of a bunch of tiles so as to eliminate unwanted collisions.
Please forgive me, but,.. What is the best method for determining the edge that we are colliding with? Currently I am using the MTD to reverse-lookup the edge we are projecting out of but that seems wrong and likely to break under certain circumstances.
If anyone has a better solution I would love to hear it.
Thanks,
Mark.