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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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TorKillWolfGungster

Deep Space Engineering : return of Spy Ghost Raider

4 posts in this topic

Launch the DSE Project on collect money resource IndieGoGo !!
 
 
http://www.youtube.com/watch?v=1NvUSSO_BaQ
 
Deep Space Engineering : 

several tens thousend Star System in Galaxy Quadrant,

Coalition as Double Sphere Quadrant, Long Star Corridor BeTween Spheres,

Coalition Star Systems,Dread Lords Civilization Star Systems, Anomaly Jump Gates,

Neutral Star Systems, Mega Star Army of SlySense Intrude to Coalitions Quadrants,

Coalition Area (have a map of BoderLands), Nearest Space (First Navygation),

Far Space (Second Navygation), Deep Space (Third Navygation), 

Wild Space (Gold Anomaly Navygation).. Into Coalition Space have are Luminals

speed way, but Neutral Coalition Star Systems seldom it a have. 

TechnoMagicians play in them himself cosmic dangerous game in Quadrants 

and Space Area. 

Space Rangers of Coalitions as Independense Spy Army against SlySense Armies,

Space Float of Coalitions as Battle Annihilators and ExTerminators be Wars with

All Enimies of Himself Star Systems as Guards.

 

 

Edited by TorKillWolfGungster
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I looked at all the stuff you posted and still don't know what it is about. Seriously, on your indieGoGo page you posted a video of a game that isn't yours. Mind explaining?

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I looked at all the stuff you posted and still don't know what it is about. Seriously, on your indieGoGo page you posted a video of a game that isn't yours. Mind explaining?

What is Video of what game ?? : who is you that I as privater than must for you - who nothinger - will doing to explain for you ????

what is questions ? may you should me ?

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