• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
zfvesoljc

tomcat server (or like) on top of webserver

5 posts in this topic

I'm working an application, let's call it a tool server which will accompany the target applications. The tool server is written in c/c++ and its embedding mongoose web server to allow http/websocket connections. To the target application it's connected via customized network library. The basic logic works: web server hosts a web page, which is using JS and websocket and the communication flow targetapp <-> toolserver <-> webpage is working as intended. This allows us to create "simple" web apps for stats tracking, logging and some data editing. But to do some more "serious" apps we need java applets. To run them we need a proper java server like tomcat.

 

I'm doing some research on how to combine these two things. I read about mod_jk which is a link between tomcat and apache web server, but since I'm kinda new in these waters, I'm looking for some advice.

 

1) What would be the "smoothest" way to integrate tomcat server into existing setup? I'd prefer to have a copy only "installation", so when toolserver is started the tomcat should also start, and vice versa on stopping. Just install run/stop service?

 

2) Biggest issue is how to link web server with tomcat. I presume the webserver would still be entry point? How to handle websocket communication from tomcat webpage to web server and then to tool server?

0

Share this post


Link to post
Share on other sites

use a proxy to redirect some url paths to your app, and some to other servers.

 

You can either use "Apache web-server" or NGINX to do that.

With apache: http://httpd.apache.org/docs/2.2/mod/mod_proxy.html

 

Then you get apache to point certain paths to your customized server, and other paths to tomcat (running on a different port).

 

The nice thing about this method, is that it can redirect any HTTP traffic (no need for other plugins) . The bummer, is that it has some performance issues with regards to rerouting http traffic. But unless you are serving large video files you shouldn't worry about that.

0

Share this post


Link to post
Share on other sites

to do some more "serious" apps we need java applets. To run them we need a proper java server like tomcat.

 

Why?

 

Java applets is a dead client-side technology. Browsers are starting to drop Java support entirely (for security reasons.)

Java servlets are a server-side technology that lets you write server functionality in Java, and they run in tomcat -- I'm going to assume that's what you mean.

 

If you can write C/C++ code, why couldn't you write the server functionality in C/C++?

 

Separately, if you want to use another environment, why would you use tomcat, instead of node.js, or mochiweb, or yesod? (Node.js is especially nice for quick development, as it can share JS code with the front end)

 

The easiest way to use multiple server technologies is to host them on different ports. There's nothing saying a HTTP connection needs to happen on port 80, or a HTTPS port needs to happen on port 443.

If, for some reason (such as cross-origin rules) you need the same base hostname, you can use a proxy that can send different incoming paths to different local ports. You'd configure nginx or whatever to send www.yourhost.com/somepath to the C++ side, listening on port A, and www.yourhost.com/otherpath to the other-server side, listening on port B. As an additional benefit, you can then block ports A and B from the greater internet, lowering the exposed surface area a little bit.

2

Share this post


Link to post
Share on other sites

Thanks guys. Multiserver logic is clear now.

 

As for java, I'm still figuring out if this is actually still a valid requirement.

0

Share this post


Link to post
Share on other sites

as I understand it, we are calling java code from js


That's not how it works. The code you suggested looks like a Java server page. That page is parsed by the Java server serving the page, and calls the function, before the client sees it at all.
0

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0