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but I need to start off with Android applications/games, does an app cost much to make?

No, absolutely not. You can download the Android SDK including developer tools and emulator from here, which costs exactly nothing. You don't even strictly need to own an Android device.

 

But of course, it's still not "free" because you must invest weeks/months for learning (above all, Java programming). A game doesn't just drop from the sky. On the other hand, don't be discouraged, many people have gone that way before.

 

Thanks!

 

 

I think you should just try. You said you programmed C already.

You are just missing the basic knowledge about starting a game compared to some other program.

You can easily read up on what a gameloop is, that you get input, update game logic and then draw. Now start with something really simple like tic-tac-toe with character output on PC. On first try it may take a week of repeatedly gathering knowledge for an hour then writing 2 lines of code, next time it will be faster.

Thanks!

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You can create a indie game with a team of few friends, or duo even. Take for example minecraft, so simple, yet popular.

Creativity should be your first steps. Think for a simple, unique game.

Dont focus on the details or graphics, again, minecraft here.

Think for a unique mechanics that people will like.

Low graphics, and low poly models will make you focus on the mechanics of the game more.

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Hello,

 

 

Hello guys, this is my first thread so excuse me if it's in the wrong section. I am interested in creating a game. I've read many topics about game engines, 2D and 3D stuff, but I still have some questions.

 

Can I start making a game by myself (or like-minded people with me)?

 

Answer:   Yes!  There are many game engines which allow indie developers to start as a beginner or advance all the way to pro team developer.   Some are WYSIWYG game development platforms which need no coding with a language on your part, others are only a very basic framework which requires the developer to do much programming, and many are somewhere in between these two extremes. Almost all of these invite you to start making a game by yourself.

 

The alternative to using a game engine is to do all the coding yourself, which some do with a lot of success, but typically takes years to get a popular game published.

 

How much does it cost to make a game?

 

Answer: Both amateur and professional game development systems ( a total workflow pipeline for creating a video game ) may result in anywhere from nothing to hundreds of millions of dollars to make, publish, and advertise your game.  You may be surprised how many thousands of developers are making games which bring some money but cost nothing but time and work to create.

 

 

If it needs a company with a entity and so, is there anyway that I can create a game for any platform (except mobile phones) bymyself (or with like-minded people)?

 

Answer:  Many indy developers are single people who's status is a sole proprietor and therefore need few if any registrations while using only their real full name.  When you start using another name other than your full personal name, then you might get deep into regulations.  It is safe to start with only your real name and expand from there with registration and licensing according to the laws in your country of citizenship, state laws, and local laws.  To work with a publisher can greatly reduce the legal entanglements because publishers have systems in place to handle most of the issues on your behalf. Examples are Steam, Valve, Ubisoft, and so forth.  See the Business section of forums here at game dev for some more insight. 

 

My suggestion is to be concerned with forming a company and all other legal and marketing issues after you have created at least a beta version of your game. This is fairly typical for beginner thru intermediate game developers.

 

Some examples of indy friendly game engine systems are Torque 3D, Unity 3D, Unreal Engine, Game Maker, Blender, and so forth.  See link below here.

 

 

 

List of Game Engines:

http://en.wikipedia.org/wiki/List_of_game_engines

 

 

Read my signature below this for good guidance in the major areas to cover...

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You can create a indie game with a team of few friends, or duo even. Take for example minecraft, so simple, yet popular.

Creativity should be your first steps. Think for a simple, unique game.

Dont focus on the details or graphics, again, minecraft here.

Think for a unique mechanics that people will like.

Low graphics, and low poly models will make you focus on the mechanics of the game more.

Thanks!

 

Hello,

 

 

Hello guys, this is my first thread so excuse me if it's in the wrong section. I am interested in creating a game. I've read many topics about game engines, 2D and 3D stuff, but I still have some questions.

 

Can I start making a game by myself (or like-minded people with me)?

 

Answer:   Yes!  There are many game engines which allow indie developers to start as a beginner or advance all the way to pro team developer.   Some are WYSIWYG game development platforms which need no coding with a language on your part, others are only a very basic framework which requires the developer to do much programming, and many are somewhere in between these two extremes. Almost all of these invite you to start making a game by yourself.

 

The alternative to using a game engine is to do all the coding yourself, which some do with a lot of success, but typically takes years to get a popular game published.

 

How much does it cost to make a game?

 

Answer: Both amateur and professional game development systems ( a total workflow pipeline for creating a video game ) may result in anywhere from nothing to hundreds of millions of dollars to make, publish, and advertise your game.  You may be surprised how many thousands of developers are making games which bring some money but cost nothing but time and work to create.

 

 

If it needs a company with a entity and so, is there anyway that I can create a game for any platform (except mobile phones) bymyself (or with like-minded people)?

 

Answer:  Many indy developers are single people who's status is a sole proprietor and therefore need few if any registrations while using only their real full name.  When you start using another name other than your full personal name, then you might get deep into regulations.  It is safe to start with only your real name and expand from there with registration and licensing according to the laws in your country of citizenship, state laws, and local laws.  To work with a publisher can greatly reduce the legal entanglements because publishers have systems in place to handle most of the issues on your behalf. Examples are Steam, Valve, Ubisoft, and so forth.  See the Business section of forums here at game dev for some more insight. 

 

My suggestion is to be concerned with forming a company and all other legal and marketing issues after you have created at least a beta version of your game. This is fairly typical for beginner thru intermediate game developers.

 

Some examples of indy friendly game engine systems are Torque 3D, Unity 3D, Unreal Engine, Game Maker, Blender, and so forth.  See link below here.

 

 

 

List of Game Engines:

http://en.wikipedia.org/wiki/List_of_game_engines

 

 

Read my signature below this for good guidance in the major areas to cover...

Woah! Thanks for all that information, it will help me much!

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No, absolutely not. You can download the Android SDK including developer tools and emulator from here, which costs exactly nothing. You don't even strictly need to own an Android device.

The android virtual device is awful...you really need a device. These days it is pretty easy to pick up a tablet for as low as 150 bucks.

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No, absolutely not. You can download the Android SDK including developer tools and emulator from here, which costs exactly nothing. You don't even strictly need to own an Android device.

The android virtual device is awful...you really need a device. These days it is pretty easy to pick up a tablet for as low as 150 bucks.

 

Good that I already own an android device!

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