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Getting Started with Physically Based Rendering

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tepGameDev    150

Hi guys,

Just wondering if there's any tips when starting with physically based rendering?


I've googled a little bit regarding physically based rendering. While there are many links discussing about physically based rendering, I have yet to find something that's practical and guide you step by step on how to do it.


I'm always wondering, if we want to start on physically based rendering, do we need to have an HDR, linear lighting renderer first? Or can I just go straight trying to chew on physically based rendering?


Thanks in advance.


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