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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Migi0027

Screenshot showdown, too easy to get rep?

7 posts in this topic

Hi guys, again. ohmy.png

 

This is just my opinion, but I find it way too easy to get reputation just by playing the screenshot showdown, I mean, just think of it. (I'm sorry if this has been discussed before )

 

You can either be the hard worker, getting reputation by helping other users and actually using your brain, or you could be the screenshot showdown guy (No offense!), getting 20 points in a minute or three, and actually, you could become a crossbone by just doing this each single day for 1.6-1.7 months (1000 / 20 [20 is the # of rep from it pr day] = 50, 50 / 30 [Assuming that we have 30 days pr month, = 1.6667]).

 

How are your opinions on this? I think it's way too easy to get reputation in this way. wacko.png

 

EDIT:

Maybe you could decrease the max # of reputation from it per day?

 

Thanks, as usual. 

-MIGI0027

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Does it matter?

Reputation is nice an all, but you can't fool the community. I mean, one's reputation is a factor when reading posts, but it's not the only factor. And if that person is a fraud, than he's posts will not be useful, and will probably be voted-down.

You can't fool everybody all the time...

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i can't imagine this is such a problem that it needs to be fixed, maybe if one day someone does somehow abuse the system this way, i could see it requiring change, but honestly, the probability's seem drastically low for this to happen, and even if it does, so what, a mod just bans the abuser, and we move on.

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I think in the end with a large enough sample size of posts made that it would end up canceling out and not matter.  I guess one could, if they wanted, just go and play the game over and over to get points though if you never make useful posts or your posts and entirely wrong then chances are they will voted down by not one, but multiple people, and then all those rounds you played wouldn't even matter.

 

Then if you don't even make posts to even help the community then does it even matter what your rep is?  No body would ever see it then you can't even "fool" someone into thinking you make helpful posts.

 

So I believe in the end the community and how well you act and help with the community will affect it the most.

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You vs Hodgman using only the Screenshot Showdown - go!   Btw, there is a rep cap on screenshot showdown points.. I've hit it at least.  ;)

Edited by Michael Tanczos
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