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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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JesusFabre

Nihilumbra HD is now available on Steam (DEMO INCLUDED)!

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Hi all,
I work at BeautiFun Games, and want to introduce you to our new title: Nihilumbra (link on Steam) .
 
banner_available_steam.jpg
 
Nihilumbra is a dark tale that takes shape as a solid puzzle platformer where you play as Born, a weird but also charming being that one day separated and grew up from The Void. The Void seems to hate your hunger for independence, so he goes after you, vanishing everything he finds on its way only to try to absorb you back. Your only weapon to make your way through the end of the adventure are the colors you find along the stages of the game, each one has a power to modify the scenario. The use of colors, along with the melancholic loneliness of the game game, sets the perfect mood to present some really challenging situations to the players. Also, is impossible to forget to mention the hand-drawn graphics and the moody and melodic music composed by the brilliant Álvaro Lafuente.
 
 
You can play our demo and get Nihilumbra on the Humble Store on our sitehttp://www.nihilumbra.com/
 
New game features for this version:
-Voice acting.
-Levels adapted to widescreen.
-New HD textures.
-Improved and remastered soundtrack.
-Art gallery.
-Re-imagined and intuitive controls.
-Improved atmospheric and weather FX
-Steam Cards.
-Achievements system.
-Steam Cloud support.
 
You can access here to Nihilumbra presskithttps://sites.google.com/site/nihilumbrapresskit/
 
The human story behind.
 
As it happens in the first stage of the game itself, Nihilumbra for its own was a leap of faith, in a gaming universe oversaturated with words like "social", "casual", "free to play" or "in-app purchase", a few students wanted to make a game in the old fashion, something that you pay for once and enjoy for your whole existence. That's Nihilumbra, a game about existentialism, full of challenges and meaning. Released for iOS platforms in early 2012, the initial goal was to raise the quality bar to try to stand out from the average mobile titles in the always overcrowded AppStore. A year and a half after, we can say we achieved it, the great critic reception (remarking iTunes’ Best of 2012: Hidden Gem award) fueled us to port our game to other platforms, like PC, Linux and Mac, and in the future to platforms like Wii U and Android.
 
Who are Beautifun Games ? 
 
equipo.png
 
BeautiFun Games started out in March 2011 as a team of a few young graduate students from Barcelona who wanted to create something of their own, at the beginning there was no money there, only a passionated group of around 15 students who met once a week to try to shape their dreams into something truly enjoyable. As anyone may expect, in a few months that group of people became smaller and smaller, only the ones who really wanted (and could afford) to be part of that labour of passion remained. Then what it was going to be an amateur project turned into a professional work when Aniol, one of the four remaining members, purposed to invest his own savings in funding a real game company. Then BeautiFun Games was born and a year later Nihilumbra became its first child. Now you can understand why today is a great day for us, we see how our efforts are starting to pay off, and this way are opening the door to new projects, new leaps of faith.
 
 
 
 
Jesús Fabre. PR and Community Manager at BeautiFun Games.
Edited by JesusFabre
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