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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Jazonxyz

Help Me Getting Started With C# Tool Programming

3 posts in this topic

I don't know where to start and I cannot use another language.  I want to learn C# for tool programming to land an internship next summer.

 

This internship would require me to know how to make simple GUI tools with C#.

 

Where should I start?  I know C/C++, Java, PHP, so learning a new language isn't a big deal.  I also know about game development and graphics programming, so I'm not a complete beginner.

 

The problem is that with C#, I can choose from Winforms, WPF, and a few other alternatives.  There are pros and cons to each, but I just want to make simple tools.   I would like to be able to create a clone of MS Paint for example.  So what do you guys recommend I do?

 

Is there a good book on C# GUI programming?  Which library should I use?

 

Remember that I have to make professional looking tools and professional looking code to land that internship.  I would ideally like to use the C# library that is most ubiquitous for tool programming in the game development industry.

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This is exactly what I wanted to hear.  Now, do you have any books you recommend on the subject?

 

I'm also interested in learning good programming practices and coding standards.

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Since Nypyren weighed on WinForms, I'll comment on WPF since that is what I prefer over WinForms. 

 

You wouldn't just use WPF because you "want" to use XAML. WPF has a number of benefits over WinForms besides its markup language. XAML is a powerful language for writing code to make a user interface. It [WPF] also introduces many newer design paradigms that you should learn in this day and age, specifically the MVVM pattern. It's not required, but the separation of the GUI and business logic in WPF is easier then in WinForms. That is a really powerful thing to use/know/understand. Data Binding in WPF is a really awesome technology that makes the whole thing worth it in my opinion. WinForms feels old and clunky after using WPF for a while. 

 

Also, XAML is used in Windows Phone programming, which might translate nicely in the future if you need that sort of thing. Android uses an XML language for GUI programming too, which coming from a WPF background, this was easier for me to pickup and understand. 

 

You can use WPF just like you would WinForms. You can start with the drag and drop interface and then code your controls in the "code-behind" file. I personally don't know of a reason to use WinForms anymore (there are probably some, I just never had the need to research it because WPF has solved all my issues). 

 

The WPF Unleashed books are a great series, but I would recommend you start with some general C# books first. Something like this would be helpful to work through. 

 

When things get more advanced, you can also customize the visual appearance of your program using Blend for a nice look, although you probably wont need that for tooling, but its handy to learn. 

 

Hope that gives you some insight on the other end of the stick. Either way though, you can't go wrong with either technology. As long as you understand C# and the tool works well, I think that is what matters. 

Edited by tharealjohn
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