Any articles or demos on sorting triangles for real time semi-transparent rendering?

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9 comments, last by niexuchina 10 years, 5 months ago

You probably want k-buffers for that. Much like the OIT method of A-Buffers but limited and designed to handles hundreds of transparencies like you would encounter with hair. Here's a paper.

I run a-buffer OIT sample in DX SDK. It's very slow, it can't be used in games. Is k-buffer also slow?

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