OpenGL and OS X/Cocoa Tutorial

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2 comments, last by retsgorf297 10 years, 5 months ago

Hi, I have asked a question before regarding what version of OpenGL I should learn and what tutorials:

http://www.gamedev.net/topic/649587-opengl-x-and-what-tutorial/

Don't get me wrong; the tutorials mentioned there were great, but I have decided that I want one that uses the Cocoa API now. I want it to use at least OpenGL version 3.x. It can go up to version 4.1, not any higher.

Thank you so very much,

retsgorf

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Anyone?

By entering “OpenGL and OS X/Cocoa Tutorial” into a Google search I found many perfectly fine references and tutorials.

https://developer.apple.com/library/mac/documentation/graphicsimaging/conceptual/opengl-macprogguide/opengl_drawing/opengl_drawing.html

http://www.cs.uregina.ca/Links/class-info/315/WWW/Lab1/Cocoa/

And a friend of mine (Beelsebob) provides full source for a working project for OpenGL 3.2.

https://github.com/beelsebob/Cocoa-GL-Tutorial

L. Spiro

I restore Nintendo 64 video-game OST’s into HD! https://www.youtube.com/channel/UCCtX_wedtZ5BoyQBXEhnVZw/playlists?view=1&sort=lad&flow=grid

Thank you for your reply biggrin.png !

1st link: I am aware of this. It is a good reference, but not that good of a tutorial.

2nd link: I am also aware of this. It wants you to also use their "Angel.h" header file that they made, which I'm not going to tongue.png .

3rd link: This might work. I'll look at it, but I want something that explains things.

But, Thanks anyway!

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