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glu tessellation not working

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I'm trying to render a 2D polygon using glu's tessellation facilities. However I'm not seeing anything.


Here's my code:

        GLUtesselator * tess = gluNewTess();
        gluTessCallback(tess, GLU_TESS_VERTEX,  (GLvoid (*) ()) &poly_vert_callvack);
        gluTessCallback(tess, GLU_TESS_BEGIN,   (GLvoid (*) ()) &poly_begin_callback);
        gluTessCallback(tess, GLU_TESS_END,     (GLvoid (*) ()) &poly_end_callback);
        gluTessCallback(tess, GLU_TESS_ERROR,   (GLvoid (*) ()) &poly_error_callback);
        gluTessCallback(tess, GLU_TESS_COMBINE, (GLvoid (*) ()) &poly_combine_callback);
        gluTessBeginPolygon(tess, NULL);

        for (size_t v = 0; v < _vert.size(); v++)
            GLdouble vert[3] = {(double)_vert[v].X, (double)_vert[v].Y, 0.0};
            gluTessVertex(tess, vert, vert);




Also here are the callback functions:

void poly_begin_callback(GLenum wh)
    void poly_vert_callvack(GLvoid *vertex)
        const GLdouble *pointer;
        pointer = (GLdouble *) vertex;
    void poly_end_callback(void)
    void poly_error_callback(GLenum errorCode)
        const GLubyte *estring;
        estring = gluErrorString(errorCode);
        fprintf (stderr, "Tessellation Error: %s\n", estring);
        exit (0);
    void poly_combine_callback(GLdouble coords[3], 
                               GLdouble *vertex_data[4],
                               GLfloat weight[4], GLdouble **dataOut )
        GLdouble *vertex;
        int i;
        vertex = (GLdouble *) malloc(6 * sizeof(GLdouble));
        vertex[0] = coords[0];
        vertex[1] = coords[1];
        vertex[2] = coords[2];
        for (i = 3; i < 7; i++)
            vertex[i] = weight[0] * vertex_data[0][i] 
            + weight[1] * vertex_data[1][i]
            + weight[2] * vertex_data[2][i] 
            + weight[3] * vertex_data[3][i];
        *dataOut = vertex;

The colour is set at some point before. Anyone see any problems here? Thanks

Edited by Zotoaster

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Okay I got it fixed. Turns out it stores references to vertices before actually creating them in the 'gluTessEndPolygon()' function. So it was assuming all vertices were the last vertex I gave it. It also wanted 3D vertices which means by polygon class has to have two versions of the vertex list (it could just use the 3d one but then it wouldn't interface well with the rest of the program).

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