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CyberSlag5k

Looking for procedural 3D mesh generation resources

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I'm looking to do some procedural 3D mesh generation. Specifically at the moment, I'm trying to generate some walls with windows cut out of them (basically cubes with smaller cubes cut out of them), but I'll eventually want to generate other things as well. I'm familiar with the concepts of mesh generation, but not algorithms to create 3D meshes beyond simple shapes (cubes, spheres, etc.). Can somebody point me in the right direction to learn how to procedural generate non-trivial (though also non-complex, I'm not looking to get too fancy here) 3D meshes?

 

Thank you.

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Maybe not what you are looking for, but this a pretty good presentation:

 

http://directtovideo.files.wordpress.com/2012/03/gdc_2012_released.pdf

 

That's very compelling. Is there a video or something to accompany it? I can't quite follow how they're doing that from the slides. I Googled the guy's name a bit but could only find the slides.

 

 

I don't know of video for the slides, and this suggests it was lost:

 

http://directtovideo.wordpress.com/2012/03/15/get-my-slides-from-gdc2012/

 

I haven't dug through the GDC Vault to see what there is though. 

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Maybe not what you are looking for, but this a pretty good presentation:

 

http://directtovideo.files.wordpress.com/2012/03/gdc_2012_released.pdf

 

That's very compelling. Is there a video or something to accompany it? I can't quite follow how they're doing that from the slides. I Googled the guy's name a bit but could only find the slides.

 

 

The video of the talk is in the GDC vault for 2012, but you have to have a subscription to acces it. 

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