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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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OOZEStudios

Business startup

4 posts in this topic

Hello, I've been needing some help to select the correct thing.

 

I'm most likely going to go with Sole Proprietorship.

I will run out of the spare room at my parents house. (pretty big)

 

Basically, what will I need to do to start a game business (no clients comming in to house ect), copyright/trademark our name. 

Any help is appreciated.

 

Thanks

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It's pretty important to mention what country/state you're in when asking for business advice. We're not mind readers who know that you're in Pennsylvania or what have you tongue.png

 

There's probably a state or federal agency where you will have to register your business... but that depends on where you are.

Here in Australia, that agency is the taxation office -- you put in your details and they give you a business number straight away, and that's it.

 

To trademark a name, you need to be trading a product. If you're not putting that mark on a product, then you can't claim that you own the trademark. You can put a (tm) on something if you wish to explicitly tell people that you're deliberately using it as a mark to identify your product, but it's not necessary. You can optionally register your trademark with the government (which lets you put an (r) next to your mark), but this is incredibly expensive.

Copyright is automatic -- whenever you create anything, it's protected under copyright. You can put a (c) logo next to copyrighted material if you like to tell people that you'll sue them if they steal it, but it's not necessary.

 

Kentucky, USA, also would I need to copyright and trademark a game and company name? Such as if I were going to sell a game I created? 

Edited by OOZEStudios
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also would I need to copyright and trademark a game and company name?


You can't copyright a game name or a company name. Titles and company names are trademarks.
You can't trademark a game's code or assets. Those are copyrighted.

Please read the forum FAQ on copyright and trademark.
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