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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Lucas Bertollo

How do i start a game project?

12 posts in this topic

So i'm studying Development and System analysis  but i love game development, games today are trash they only want our money and i want to change this by my own.

I'd like to know where i should start to create a 2d isometric mmorpg like tibia and i have some questions:
 

--Should i connect a programming language with Directx or OpenGL?
--How do i connect the MapEditor, Server and the Game?

--What is SDL?
 

I don't have any language in my head, so if have any book that explain all the basic topics fell free to share it,
Thanks

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I've made 2 games ahahah but single player and very simple anyways i saw videos of game developers and i love it.
Tibia was an example  I will not develop all that features at once I just  want a basic like walking, simple interface, an simple map editor, connect to db, simple network... things like this....

any books '-'?

Edited by VenomLust
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I'm looking at the index and it actually looks like a very solid book. You might want to hear from members who have read it but by just looking at the index it is actually exactly what you need.

 

The reviews are looking quite good too; I think i'm going to buy it myself. Thank you for the suggestion tongue.png

Edited by PragmaOnce
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One difference between OpenGL and DirectX (and someone correct me if I'm wrong) is that DirectX is native to Microsoft platforms. While OpenGL also runs on Macs, Linux etc.

 

though instead of writing your own graphics engine, you may want to use an existing engine, of which many are free, which would free you of some of the harder work.

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I don't understand why so many beginner posts are voted down for asking seemingly beginner questions

So, I just voted up..

 

I wouldn't want to keep members that keeps voting down beginners, (almost) no matter what the question.

 

EDIT: Also, the directX vs openGL question (when the time comes) can be ignored, simply because it's much more effective programming to use a library

I personally chose the raw OpenGL route.. because I wanted to create engines, not games :S

Either way, you learn the same skills: Graphics programming.. It's mostly the same these days

Edited by Kaptein
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I read that book and i really don't like it, is totally outdated.
i learn with  a souce code and what every line do, anyone can give me another option tutorial series or open source game ?

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Hmm. Okay if you learn by looking at source code then your best bet is probably online tutorials. But you are going to need to give me more information.

 

- What language do you want it to be in?

- How experienced are you in that specific language?

- Do you want to create your own engine or do you want to use an existing one?

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I have experience with Java and C# choose what you think is the best, and i think i will need to create my own engine.
Thanks again

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