I have been reading through both the manual and API docs for PhysX 3.x and I can't find any reference on how to set PhysX up so you can have several scenes at once in your app?
Do you need to duplicate both the PxFoundation and PxPhysics and the Scene object for each Scene, or can you just call createScene() on the PxPhysics object as many times as you want? Do you need a separate dispatcher per scene, or can they share dispatchers?