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Jim Woods

My head hurts........Need ideas

15 posts in this topic

Hey everyone, I am trying to wrap my head around my idea and figure out how to package it. My "game" is really very simple. Its a choose your path, you decide the ending type of app.

 

Is it an app? Not really, I guess. Is it a game? Not really, I guess

 

Its a deep story about an american mafia soldier who has climbed the ranks of the chicago mob in the last 15 years and finally got bumped up. At this time you take the story over and decide the moves for you and your street crew.

 

In my head it is 100's of single cut scenes (static, simple, simple graphics) and you are presented 2-3-4 choices and you wander through the story.

 

Its NOT a walking dead (million dollar project) but is the same thing, killer story line with end user choices.

 

How do YOU go about this project?

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If I got your idea correctly, it would be a game like radical dreamers (a CT sequence for Snes).

 

http://en.wikipedia.org/wiki/Radical_Dreamers:_Nusumenai_H%C5%8Dseki

 

The problem is that it has very restricted game play, very few people will enjoy it. For instance, I love chrono trigger (the game before), really do. I played hundreds of hours of it, helped translating it to my country's language (the second version), played the fan translated version, the PS version and the DS version. Still I could not stand more than 20 minutes of Radical Dreamers.

 

Long story short:

Some people enjoy those kind of games, but I have nerver seen it being popular and I personally don't enjoy the genre as well.

Edited by KnolanCross
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Sounds more like interactive drama than a true game, but still it has potential. Are there no screen where you could insert some simple game-play mechanics? Targeting/shooting something, maybe fighting someone and so on?

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Sounds more like interactive drama than a true game, but still it has potential. Are there no screen where you could insert some simple game-play mechanics? Targeting/shooting something, maybe fighting someone and so on?

Yes, thank you. I was having a heck of a time describing it. Its not a game by what we think games are. Its main focus is the deep story line and the insatiable love affair with the american mob over the last 50 years by the public.

 

I see it as a simplified walking dead, in the way the story is told and you are asked to make decisions.

 

Paperback books are not very interactive but there are billions of them sold every year, thats my take on it anyways.

 

My idea was to give everyone the ability to be a gangster and call the shots all while sitting in a 3 pc suit with your feet up on the desk.

 

lol

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It sounds like you need to start developing the flow of your "Interactive Drama". Starting a flow chart for your storyline would probably be the best option to keep you organized and on track.

 

You can develop your story by adding different actions in certain situations that would take the drama in a whole new direction, possibly giving everyone a completely different experience that theoretically no other person could end up with unless they chose every single option the previous interactee had. The idea of this is an amazing concept, however it takes a lot of time and dedication to come up with, and then produce every single possible option to 100s of different situations.

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I have started the story line in a flow chart type of visual design setting up the scenarios and consequences of the players actions. I dont want 3d graphics, animation, shoot em up. The story line is far harder than the actual game mechanics, app or whatever it is to be labeled.

 

The way I see it, it's nothing more than 100's of static scenes with the story being told on each scene with choices on each scene. Make sense, or am I dumb?

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Make sense?


Yes, it's understandable. What are you looking for from this discussion?

 

Lets pretend the story is done, what environment would you build this in? I am really focused on mobile reach. It appears quite easy if I simply wanted an html5 flash deal, but I need more direct reach into the mobile handsets. My other huge concern is the ability to save progress, what mechanics is involved here?

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1. what environment would you build this in? I am really focused on mobile reach. It appears quite easy if I simply wanted an html5 flash deal, but I need more direct reach into the mobile handsets.
2. My other huge concern is the ability to save progress, what mechanics is involved here?


1. I moved your thread to Game Design because I thought you were looking for game design input. Are you only asking about what tools to use?
2. Is this a programming question too?
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Your concept is very similar to the Japanese Visual Novel. It's a type of game very popular in Japan, even though many of them are either Dating-simulator or Erogame. (It means, a visual with some r-18 scene, the number of these scenes depend on the visual novel). The concept of these "games" is the same as you described, There is a lot of story, and at some point in the story the player as to make a choice, Depending on his choice, the story will have a different ending.

Many of these are the starting point for anime adaptation, the most known in europa may be the Fate/Stay franchise. (the anime adaptation is pretty good, btw)

But well, I could say a lot more, but I will stop here (google it if you want to know more :) ) . Maybe this can give you some ideas ;) 

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Your concept is very similar to the Japanese Visual Novel. It's a type of game very popular in Japan, even though many of them are either Dating-simulator or Erogame. (It means, a visual with some r-18 scene, the number of these scenes depend on the visual novel). The concept of these "games" is the same as you described, There is a lot of story, and at some point in the story the player as to make a choice, Depending on his choice, the story will have a different ending.

Many of these are the starting point for anime adaptation, the most known in europa may be the Fate/Stay franchise. (the anime adaptation is pretty good, btw)

But well, I could say a lot more, but I will stop here (google it if you want to know more smile.png ) . Maybe this can give you some ideas ;) 

Thank you very much for the insight. This is one of my ideas that has lingered in my gut for a while. Many other ideas I have, appear to be really good but fade in days.

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Lets pretend the story is done, what environment would you build this in? I am really focused on mobile reach. It appears quite easy if I simply wanted an html5 flash deal, but I need more direct reach into the mobile handsets. My other huge concern is the ability to save progress, what mechanics is involved here?

 

 

 

I really don't see why you wouldn't just go with html (or something equally as simplistic) in this case unless you specifically want it to be an app for whatever reason or you are looking for some simple coding experience.

 

  • Easy implementation.  If you just make it as a basic website it will be easy to create the visuals (html and css are very simple if you aren't already very familiar).
  • You will have "mobile reach" as anyone on a phone can go to your website where it is hosted (you can even have styling specific to phones)
  • You can easily continue to progress the story.  That may be a big one that you didn't think of, as instead of having to push updates out for people to download if you ever want to progress the story, any user will automatically have the extended story when they go to your site.
  • It's very accessible.  Any platform which simply has internet access will be able to go through your interactive story.  You don't need to worry about going through an app store or having the right platform.

Those are just the few that immediately came to mind.

 

For what it is worth, you're not creating a game.  That's not a good or bad thing, but worth mentioning to understand what your final product will be and how to get there.

 

As for your implementation... the three main things seem to be a story flow, art work associated with that story and finally implementation, which should just consist of presenting the text and image with a few options.  After you get one iteration of the story done, all of the rest will be very easy to knock out as you will just be using the same method to progress the story.  Good luck!

Edited by Impervious
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Lets pretend the story is done, what environment would you build this in? I am really focused on mobile reach. It appears quite easy if I simply wanted an html5 flash deal, but I need more direct reach into the mobile handsets. My other huge concern is the ability to save progress, what mechanics is involved here?

 

 

 

I really don't see why you wouldn't just go with html (or something equally as simplistic) in this case unless you specifically want it to be an app for whatever reason or you are looking for some simple coding experience.

 

  • Easy implementation.  If you just make it as a basic website it will be easy to create the visuals (html and css are very simple if you aren't already very familiar).
  • You will have "mobile reach" as anyone on a phone can go to your website where it is hosted (you can even have styling specific to phones)
  • You can easily continue to progress the story.  That may be a big one that you didn't think of, as instead of having to push updates out for people to download if you ever want to progress the story, any user will automatically have the extended story when they go to your site.
  • It's very accessible.  Any platform which simply has internet access will be able to go through your interactive story.  You don't need to worry about going through an app store or having the right platform.

Those are just the few that immediately came to mind.

 

For what it is worth, you're not creating a game.  That's not a good or bad thing, but worth mentioning to understand what your final product will be and how to get there.

 

As for your implementation... the three main things seem to be a story flow, art work associated with that story and finally implementation, which should just consist of presenting the text and image with a few options.  After you get one iteration of the story done, all of the rest will be very easy to knock out as you will just be using the same method to progress the story.  Good luck!

 

Thank you very much, you said what I was thinking but couldnt spit it out. I initially and still do fall back to html, web based. I am under the heavy impression it also really needs to be in app form for instant in your face access, am I off a bit there? What about offline access via the apps, should this be ignored or its not as big of a deal as I may lead myself to believe?

 

Back to saved progress, how would that be handled in an html hosted environment?

 

Thanks again

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I moved this back to For Beginners again, since I misunderstood the intent of the original question (it's not a game design question after all, but a technical question).
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There is an app/game made with Ren'Py, which is a visual novel software that is on the IOS app store called Juniper's Knot. There is something also called "The Elevator"

 

http://www.youtube.com/watch?v=WPnKU18Hkko

 

Link to Ren'Py:

http://www.renpy.org/

 

There is also a software called Novelty that makes visual novels. 

 

I have a software called Poser by Curious labs that animates 3d characters. I downloaded some shaders that make them toon shaded. I could use Google Sketchup to quickly model locations. Compose them together in Photoshop or Gimp to get that COMIC effect. 

 

Sketchup also has some comic style shaders/styles. I actually made a comic book with. 

 

Link to info about the latest Poser:

http://www.youtube.com/watch?v=twQOdKy8ZJU

 

Inside of the above link is a demo video of a japanese cartoon made with poser. 

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There is an app/game made with Ren'Py, which is a visual novel software that is on the IOS app store called Juniper's Knot. There is something also called "The Elevator"

 

http://www.youtube.com/watch?v=WPnKU18Hkko

 

Link to Ren'Py:

http://www.renpy.org/

 

There is also a software called Novelty that makes visual novels. 

 

I have a software called Poser by Curious labs that animates 3d characters. I downloaded some shaders that make them toon shaded. I could use Google Sketchup to quickly model locations. Compose them together in Photoshop or Gimp to get that COMIC effect. 

 

Sketchup also has some comic style shaders/styles. I actually made a comic book with. 

 

Link to info about the latest Poser:

http://www.youtube.com/watch?v=twQOdKy8ZJU

 

Inside of the above link is a demo video of a japanese cartoon made with poser. 

LIFE SAVER, is what you are. I can not thank you enough. The preview of the Elevator is nearly as I picture this in my head. Thanks so much

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