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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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ArtificGames

Anyone working on a Sci-Fi based game?

23 posts in this topic

Hi there, chris bischoff i have been following your game for a long time now... it looks great!

Guys i have been creating a sci-fi action/horror RPG for android devices. Build in the unity3D engine, it took me just over a year and started as a quest to learn the Unity engine.

Recently released, i am looking to keep working on it including one or 2 MINOR bugs. I encourage everyone to give it a try:-) I am working on a build issue currently where S4 phones will not start the application. However if you have another rather high end phone, i would love some feedback.

https://play.google.com/store/apps/details?id=com.DarkFaction.DarkProjectFull&hl=en

 

 

 

Regards,

Rob

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I Am! 

 

http://www.stasisgame.com

 

Sci-fi Horror to be exact!

 

 

I was just watching Giant Bomb do a quicklook on this the other day. It's looking good!

 

 

Yep, here's some concept art from my racing game:

22-Antarctica-Exterior-Concept.jpg?resiz

 

22series.com

 

Hot damn - If the game can capture that artwork it'll be freaking amazing. It actually reminds me a bit of megarace.

 

I made a little sci-fi browser game a while back called Terminal to experiment with HTML5. It's no Stasis but I still like it :)

Edited by boolean
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Everyone's work looks awesome, have some free music on us:

FREE Sci-Fi Sample Pack:
Enjoy these three seamless loops from our Sci-Fi Interactive Music Volume 1, absolutely free!

These themes are perfectly suited for futuristic urban combat, interstellar space battles, and a brush with the unknown. You'll love what you hear, and when you're ready to quickly set up interactive audio for your next game, grab our complete Interactive Music collection here!

All AudioClips are seamless looping wave files at 44,100 Hz, 16 Bit, Stereo.

http://artificgames.com/store/

image_zpsbb2c1933.jpg
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BLACK FRIDAY TO CYBER MONDAY SALE 50% OFF
Right now get 50% off all our game ready assets including our Sci-Fi Music packs and Sci-Fi Environment pack. 
[URL="http://artificgames.com/store/"]http://artificgames.com/store/[/URL]
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Yes. It is in EARLY development so i can't actually show but i will post a picture of how it will (subject to change) look.

 

47723.jpg

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I hope to officially announce my game 'Modulus' in the coming weeks as placeholder assets get replaced and last major systems are brought online. It's a single player space RTS that's tablet oriented based around dynamic ship design/construction and destruction with a procedurally generated galaxy with campaign missions mixed in (ala Space Pirates and Zombies). Been cranking away on it for well over 2 years now.
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