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Namespace problem with boost and maxsdk

4 posts in this topic

#include "kwxport.h"

#include "resource.h"

#ifndef __TCONVERT_H__
#define __TCONVERT_H__
#ifndef _INC_TCHAR
# include <tchar.h>
#ifndef _INC_CRTDBG
# include <crtdbg.h>
#ifndef _WINDOWS_
# include <windows.h>

#include <d3dx9xof.h>
#include "rmxftmpl.h"
#include "rmxfguid.h"
#include <d3dx9mesh.h>

#include <dbghelp.h>
#include <plugapi.h>
#include <hold.h>
#include <quat.h>
#include <IDxMaterial.h>
#include <IPathConfigMgr.h>
#include <crtdbg.h>
#include <maxapi.h>
#include <interval.h>

#include <set>
#include <algorithm>
#include <sstream>

//#include "kwlog.h"
#include "exportmain.h"

#define IGAME_BUG 0
#if defined(MAX_RELEASE)
#include <AssetManagement/AssetUser.h>
#include <IFileResolutionManager.h>
#pragma comment(lib, "assetmanagement.lib")
#if defined(_M_X64)
#undef IGAME_BUG
#define IGAME_BUG 1
#define IGAME_BUG 0
#error "MAX_RELEASE must be defined!"

//TODO: for 1.5, support sorting transparent material triangles and splitting 2-sided triangles
//TODO: for 1.5, convert textures to DDS when "rename to dds" and "copy textures" are on
//TODO: for 1.5, convert the settings interface to use real ParamBlk2, and expose a Utility
// that allows editing it.

//BUG: There appears to be a pivot center offset problem
//FIXED: There appears to be some problem with non-contiguous texture map channels

#if 0 // todo: remember to set to 0 before ship!
#define OPTIMIZED 0
#define OPTIMIZED 1

#pragma optimize("", off)

#include <boost/property_tree/ptree.hpp> <<<<<<<<<<< Error 2544
#include <boost/property_tree/xml_parser.hpp>

// Create an empty property tree object
using boost::property_tree::ptree;
ptree exportedData;

#pragma comment(lib, "bmm.lib")
//#pragma warning(disable: 4312) // cast int/pointer

#define MAX_UV_SETS 4

Warning    1    warning C4003: not enough actual parameters for macro 'base_type'    E:\Programming\Libraries\boost_1_54_0\boost\serialization\collection_size_type.hpp    41    1    kwxport
Error    2    error C2544: expected ')' for operator '()'    E:\Programming\Libraries\boost_1_54_0\boost\serialization\collection_size_type.hpp    41    1    kwxport
Error    3    error C2059: syntax error : '('    E:\Programming\Libraries\boost_1_54_0\boost\serialization\collection_size_type.hpp    41    1    kwxport
Error    4    error C2091: function returns function    E:\Programming\Libraries\boost_1_54_0\boost\serialization\collection_size_type.hpp    41    1    kwxport
Error    5    error C2143: syntax error : missing ',' before '&'    E:\Programming\Libraries\boost_1_54_0\boost\serialization\collection_size_type.hpp    41    1    kwxport
Error    6    error C4430: missing type specifier - int assumed. Note: C++ does not support default-int    E:\Programming\Libraries\boost_1_54_0\boost\serialization\collection_size_type.hpp    41    1    kwxport
Error    7    error C2059: syntax error : '('    E:\Programming\Libraries\boost_1_54_0\boost\serialization\collection_size_type.hpp    41    1    kwxport

The maxsdk and boost both have the base_type methods.

Tried to include the boost::serialization namespace to to avail



Edited by lucky6969b

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You can also wrap one of the includes into another namespace everywhere you use it that should fix your issue as well. You should be very careful with using namespace <bla> as these will import all the names in that space into the current namespace and potentially pollute it.

namespace MAX_SDK
#include <maxsdk.h>

Edited by NightCreature83

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not enough actual parameters for macro 'base_type'


This implies maxsdk has a preprocessor macro 'base_type'.  Try using a replacement library that works with code written in the 1990s or later.


C preprocessor macros do not have namespaces and any header that uses them like that is bad software.  You might be able to work around the problem by adding an "#undef base_type" after the #include for your maxsdk headers.


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#undef base_type" after the #include for your maxsdk headers.

killing off troublesome macros with #undef is the only safe and general solution.
In this case moving the Boost include directives far earlier in the file (line 1 is a good choice), before naughty headers soil the preprocessor, should also work because they are libraries and nothing in the other includes depends on them.

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