• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
RudolfVonKrugstein

Amazon SNS for turn based multiplayer mobile game

3 posts in this topic

Hello Community,

 

I want to implement a turn based multiplayer game for mobile devices and I am looking for an network solution.

 

Now, there is google play game services, which seems really nice. Unfortantly it forces players to have a google account for playing. I do not like that.

 

Instead I would prefer a solution, where the player has the choice of logging in with a google or facebook account, create a game specific account or play as guest. As far as I can tell, that is not possible with google play services.

 

So I am looking at other cloud services. And I was wondering if amazon SNS would be suited.

 

As anyone experience with Amazon SNS for games? I would have to do the "login via facebook/google" myself, but I hope I can do that ...

 

My Idea would be:

* Create a amazon SNS topic for every new game.

* Every player of the game subscribes to the topic.

* Game  turns are send via the topic.

 

Does that work in practice?

 

Thanks for sharing thoughts and experience!

0

Share this post


Link to post
Share on other sites

I do not know what the actual latencies of SNS are, but for a turn-based game, I believe that can work.

If I were you, though, I would be very careful about costs involved, as well as the possibility of cheating inherent in a client-state-based game.

 

An option might be to build a simple message exchange on a server fabric like node.js. You can easily get to thousands of players across thousands of games in a single process on node.js, and use HTTP long-polling for message exchange to have the highest possible compatibility with various web gateways etc.

0

Share this post


Link to post
Share on other sites

If I were you, though, I would be very careful about costs involved, as well as the possibility of cheating inherent in a client-state-based game.

 

An option might be to build a simple message exchange on a server fabric like node.js. You can easily get to thousands of players across thousands of games in a single process on node.js, and use HTTP long-polling for message exchange to have the highest possible compatibility with various web gateways etc.

Mmh, ok. But than I have to get a node.js host and have to worry about server availability.

 

amazon SNS costst 50cent/Million messages.

 

I am wondering what other developers experience on this is ...

0

Share this post


Link to post
Share on other sites

I've used SNS on our website (www.yellloh.com) and while it's not used as an in-game process, it is a great system. I'm just thinking it might be a little heavyweight for a simple message dispatcher. But the API is simple to use, so have a play :)

0

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0