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[Unity] -- Need help with Model Import issue

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Okay, I've got my zombie model.  Using Blender, I've rigged w/ a simple walking animation, and export to the correct *.FBX format for Unity. I import the model, scale down to size, the animation imports, and it appears to work right, until I try to put it in my scene...  Here are my errors:

 

1) If I drag the model from the asset manager into the scene, it rotates the model 270* to give it the correct orientation, and this is nice.  But, when I go to apply the mesh collider component, the mesh collider doesn't correct itself.  (IMAGE 1)  There is no way to rotate just the component

 

2) If instead of the model, I apply the collider asset to the armature itself, it's hovered above the model. (IMAGE 2)

 

3) The only other way, if I create an empty GameObject, add the model and everything to it, then apply the collider to the armature or the game object, the collider is rotate. (IMAGE 3)

 

[sharedmedia=core:attachments:18679]
[sharedmedia=core:attachments:18680]
[sharedmedia=core:attachments:18681]

 

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