Jump to content
  • Advertisement
Sign in to follow this  

Spooky Heroes : Released on Steam !

This topic is 875 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

This game is really good. I was having a lot of fun until I lost all my coins, slowly regained them, and then couldn't figure out what to do with them :P



I did notice minor graphical errors. I could sometimes see lines where the ground tiles met. 


Anywaysm great job. This game has a lot of potential

Share this post

Link to post
Share on other sites

Thanks for the comment :p

For the graphical errors, I noticed it too but it seems to come from the software directly. I'll check what I can do.

Share this post

Link to post
Share on other sites

Yop all !

Almost 2 months without news. Quite busy lately but I'm back !

The new 0.4 version offers quite a few novelty :

2 new heroes :
- Summoner : Has8 summon points and can summon elementals. By casting the same spell, if the elemental is alive, he becomes stronger and unlock powers. The max level is 5 meaning a summoner can have 4 elementals lvl 2 or 2 elementals lvl 4 or any combination reaching an amount of 8 summon points.
- Mage : Has all elemental powers (except lvl 5 powers) and his lvl 5 power allows him to switch between elements.

2 new enemies :
- Air elemental : Zap, Slow, Speed et Storm
- Fire elemental : Fireball, Fire walk, Fire shield, Flame thrower

2 updated enemies :
- Earth elemental : Rock throw, Body slam, Body crush, Boulder crush
- Water elemental : Ice ball, Ice spikes, Ice shield, Mass heal

1 new boss :
- Minotaur : Beware his charge and axe !

1 updated boss :
- Plant Queen: Each head is now separate and has its own life.

2 new stages :
- Mountain 2 : Classic stage with new trap
- Maze : Find the good lever order to escape from the maze

1 new trap :
- Fire spitter :  Throw fireballs.

2 new mechanisms :
- Pressure trap : Trigger a trap when the player steps on it.
- Falling platform : The platform falls when a player steps on it and goes back to its original position when the player leaves it.

Controls :
- The "Jump" key on the keyboard has been separated from the "Up" key to avoid control problems.
- The "Jump" key now enables all panels in game (quest, map, discussions, tutorial...).

Optimization :
- Animations have been reviewed to lighten the game size.
- Monsters are now disabled when outside of the screen for more than 5 sec, to optimize game performances.
- Summons are now teleported back to their summoner when they are out of screen for more then 5 sec.

Bug corrections :
- Quest "Rheumatisms" has been corrected (The 3 plants were at the stage entrance)

And many more stuff I forgot about !

Download the new version by clicking here !

Once more, stages are quite empty, I'll fill them later. Also, more quests will be added later to extend game lifespan.

Have a nice day !

Share this post

Link to post
Share on other sites

I was on to try it, but then as soon as it started, a tutorial got stuck in the screen forever.. ruined it for me :p when its fixed let me know ^^

Share this post

Link to post
Share on other sites

Strange, another player had a the same trouble. Did you press the "Jump" key to close the tutorial panel ? ("R" key by default)


I will add a text to help beginners on this.


Sorry about that !

Share this post

Link to post
Share on other sites

A few previews of the novelties

The summoner and its elementals:

The mage and its 4 elemental colors:

The minotaur :

Share this post

Link to post
Share on other sites

Hi all !

The new version is out !
I decided to add the powers details in the changelog to show readers that the game is a little more than a classic platform game and has many tricks to offer with each characters.

As always, the new version is available on the website :

or direct link : Click here

I'm still looking for testers to check out the game and give me some feedback !

And don't hesitate to follow me on facebook or twitter of you're interested in the game since it'll give me more visibility !


v0.5 changelog :

1 new hero :
- Minstrel : Ranged, piercing arrow, charm arrow, stun trap, homing arrows, low life

4 new enemies :
- Triton trident : Melee, weapon throw, thrust, explosion
- Triton harpoon : Ranged, piercing throw, thrust, stun trap
- Assassin : Melee, daggers throw, thrust, stun hit, back stab
- Ranger : Ranged, piercing arrow, damage trap, stun trap

2 new bosses :
- The Eye : Avoid and use his missile against him
- The Ball : Balls bouncing everywhere ! Do not drown !

3 new stages :
- River 2 : Big and slow paced stage. Don't forget to breath !
- Forest 2 : Use wheels and boards to climb to the top !
- Tree : Use the flyform to reach the top ! Beware spikes and fireballs !

1 new vehicle :
- Flyform : Ever wanted to fly ?

1 new mechanism :
- Wheel board : Four boards rotating around a wheel

1 new tileset :
- The tree

11 new powers :
- Weapon throw : Middle ranged attack hurting the first enemy
- Thrust : Middle ranged dash hurting all enemy touched
- Piercing throw : Long range piercing attack hurting all enemies touched
- Stun trap : Place a trap on the floor triggered when an enemy touch it. Stuns the enemy.
- Daggers throw : Double long range attack hurting the first enemy
- Stun hit : Short range attack stunning the enemy
- Back stab : Short range attack with huge damage. Only work from behind (Both characters facing the same direction)
- Piercing arrow : Long range piercing attack hurting all enemies touched
- Damage trap : Place a trap on the floor triggered when an enemy touch it. Hurts the enemy.
- Charm arrow : Long range attack which make the first enemy touched your minion
- Homing arrows : Full scale attack with high damage targeting all visible enemies

Items :
- Can now carry several items at the same time
- Items are now stackable up to 5 of each
- Lowered all items price

Bug correction :
- Corrected a bug when dying while falling, camera would not follow and revive items would bug
- Optimized images once more to improve performance

Misc :
- Can now interact with exits instead of triggering exits on touch
- Added some battle shout to enemies
- Added a few signboards to give boss strategy hint any global hints
- Quest and tutorial panels are now automatically resized to the match the text size
- Increased contrast between foreground and background in forest stages


Preview images :
Minstrel : minstrel.png
Triton trident : tritonTrident.png
Triton harpoon : tritonHarpoon.png
Assassin : assassin.png
Ranger : ranger.png
The Eye : eye.png
The ball : ball.png
Flyform : flyform.png

Edited by Daedolon

Share this post

Link to post
Share on other sites

Hi all,

A new version is available. This one focus more on the graphics and bugs than adding contents. Moreover, in this version, I decided to enable all heroes and all stages right at the start so testers can try them out and give me feedback about them since it can be quite long to unlock all of them.

If you are interested in the game or want to help a newcomer, don't hesitate to give this version a try and give me some feedback !

Click here to download it !


Changelog v0.6

1 new stage :
- Village 3

1 new quest :
- Flyform race

6 new items :
- Waterbreathing Potion : Breath underwater for one stage
- Torch : Double light size for one stage
- Rope : Instantly escape from stage
- Mana Potion : Refresh all CDs
- Bumpshroom dust : High jump once
- Time scroll : Start next time cycle

Graphics :
- Invulnerability visual and icon updated
- Explosion power visual and icon updated
- Plant Queen visual updated
- Forest backgrounds updated
- Flyform visual updated
- Lit torches visual updated
- Updated bomb explosion visual
- Updated heal zone visual

Sounds :
- Added chest opening sound
- Added door opening sound
- Added torch sound
- Added potion drink sound
- Added bomb wick sound
- Added bomb explosion sound
- Added boulder explosion sound
- Added wolf howl when night falls
- Added rooster sound when morning rise

Misc :
- Bombs explode faster
- Added game difficulties :
   - Easy : Enemies life 50%, Enemies reaction speed 100%, Enemies level 1 and 2 (75/25%)
   - Normal : Enemies life 100%, Enemies reaction speed 100%, Enemies level 1, 2, 3 and 4 (40/30/20/10%)
   - Hard : Enemies life 150%, Enemies reaction speed 200%, Enemies level 2, 3, 4 and 5 (40/30/20/10%)

Corrections :
- Added torches in Forest 2
- Corrected minor text errors
- Corrected a bug with the spikes not being solid
- Corrected a bug when tutorial panel appeared, player could still move


Preview :


Share this post

Link to post
Share on other sites

Hi all !


No update of the game yet even though some stuff has changed.


No, today, I'm here with an announcement !

Spooky Heroes will be released for Alpha funding on Desura !

Check out the game's page : Click here !


As to why I proceed like this, it's mainly because I noticed a few players are willing to pay for an alpha if they think the game is worth it, and more than that, a customer who paid the game will be more inclined to give feedback (or insults) about the game, which would allow me to improve it !


So if you feel like supporting this game, don't hesitate to help me !

I'm planning to try to release the game on GoG and Steam too but I would like to perfect the game first with Desura !


Finally, I have updated the game video to make it look like more professional : Check it out here !


I hope you'll enjoy this news as much as I do !


Have a nice day !

Share this post

Link to post
Share on other sites

Hi all,

Been a long time since last update. I've been quite busy with other projects but I have more time now and decided to improve the game immersion. It'll still take me more time to release the next version but I wanted to share what's going on in the project and show it's not dead at all !

In order to improve the overall feeling of the game and keep it as simple as possible with a little cartoon feeling, I decided to change the way menu is displayed as well as working on the game story. To do that, I created a story book which will contain all menus as well as display the story. Another thing added are vignettes giving the feeling of paper cut drawings which are then used to illustrate the story and draw the world map. Here are a few screenshot of the result so far :




I'm also working on changing the way heroes interact with NPC to give more life to dialogs as well as adding an achievement system for players who wishes to track their accomplishments.I also have a few more ideas to improve the game content and you should see the result in the next few weeks hopefully.

The game is available in alpha funding on Desura for those who didn't know (click here). I didn't have time to communicate about it and wanted to improve the game before starting but well, here is an opportunity to do it.

Hope you'll give it a try !

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!