SoLoud Audio Engine release

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1 comment, last by Sol_HSA 10 years, 5 months ago

I've just released a new version of SoLoud, a free, easy to use, portable c/c++ audio engine for games.

Downloads and plenty of documentation can be found at:

http://soloud-audio.com

Basically I was looking for an audio solution, and the free ones I found lacked features I needed, and the commercial ones, well, are commercial. So I figured it can't be too difficult and rolled my own. And then kept working on it. The current release has been under construction for about four months.

Cheers!

http://iki.fi/sol - my schtuphh
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That's really cool; thanks for releasing it!

I've looked over the FAQs, and scanned through the documentation, but because I'm not an audio guy I don't understand audio-related terms.

Does the library currently support playing sounds partially in one headphone ear/speaker, and partially in the other? (Is that the one called Soloud.setPan()/fadePan()?)

I've tried to make the "concepts" chapter make things clearer for people not familiar with the audio terms. There's a short chapter on "pan" as well.

http://sol.gfxile.net/soloud/soloud_20131109.html#pan

http://iki.fi/sol - my schtuphh

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