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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Deek880

The work is done

1 post in this topic

The work is done.

 

I've created a complete online multiplayer, multigame texas hold' em application.

 

I could have used a little more help guys, especially hp.

-5

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The work is done.
 
I've created a complete online multiplayer, multigame texas hold' em application.

That's excellent, congratulations!  It's always great to get a game or app finished, especially if you've had trouble during development or if it's your first game! smile.png

 


I could have used a little more help guys

You probably should have asked for a little more help then... from a quick look through your posting history it looks as if all of your questions received good responses, so it's really on you to ask more questions if you were still stuck or needed more help.

 

It also appears that there were a few times where you received good advice but either didn't understand it or simply chose to ignore it.

 


especially hp.

I'm assuming based on your previous posts that you're referring to hplus0603 with that comment, and again looking at your posting history I see that hplus0603 responded to several of your questions in quite some detail.  It's unfortunate that you apparently took offence where none was intended, but unfortunately the correct response is sometimes involves telling you when you're trying to do something incorrectly; there's nothing hostile about that, and hplus0603 made a good effort to direct you to some valuable resources that could have helped you to solve your problem.  If you chose to ignore those or not to ask further questions about things you didn't understand, then again that's really your own problem.  

 

Remember that the people answering your questions on these forums are donating their valuable time for free to help you out, and you need to make an effort yourself to explain your situation accurately, to properly understand the responses you receive, and to ask further questions if you still don't understand properly.

 

 

 

Again, congratulations on getting your game finished, you should be proud of that achievement -- coming back here and giving this sort of attitude isn't exactly likely to encourage people to help you out in future though!

 

Good luck with your next project! smile.png

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