Jump to content
  • Advertisement
Sign in to follow this  
WhiteChocolateMocha

OpenGL GLFW and initial incorrect viewport

This topic is 2080 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I have a weird phenomena where everything is rendered in the lower left corner of the window. Calling glViewport(0, 0, 1024, 768) doesn't help. Neither does calling glfwSetWindowPos or glfwSetWindowSize. Manually repositioning the window helps, but I shouldn't have to do this. I don't have anything in app that ties window repositioning to OpenGL. Is anyone familiar with this problem and know of a solution?

 

I made a video demonstrating the problem 

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!