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OpenGL GLFW and initial incorrect viewport

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I have a weird phenomena where everything is rendered in the lower left corner of the window. Calling glViewport(0, 0, 1024, 768) doesn't help. Neither does calling glfwSetWindowPos or glfwSetWindowSize. Manually repositioning the window helps, but I shouldn't have to do this. I don't have anything in app that ties window repositioning to OpenGL. Is anyone familiar with this problem and know of a solution?


I made a video demonstrating the problem 

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