To be clear, I am just now breaking into the transition between learning to program and creating games. That said, I have learned a lot but there is still much that I don't know. So this is a fair warning in case my questions/approach isn't the best way to go :).
I am yet another aspiring game developer looking to create a "retro 8-bit" game. I grew up with them, had a lot of fun, and want to make one of my own. However I am not going strictly 8-bit. I am going to take advantage of current processing and graphics power but have the 8-bit "feel" (would this be called "faux retro"??). So I am not limiting myself on colors or anything like that. But I am basing my sprite design on the 16x16 system.
So here is my question:
I am going with the 1280x720 resolution and taking my 16x16 sprites and resizing them to 64x64 (so they can be used in the 1280x720 environment). Are there any known problems with this system or perhaps a better way to go about it? Is this a "tried and true" system in which case I could be pointed to some documentation that could help me out?
I am just looking for advice to try to minimize the amount of rework I'll have to do down the road during development. Any help would be appreciated :).