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Nicholas Kong

What does an AI system do?

4 posts in this topic

I was looking at one of the LinkedIn profile of a senior game programmer.

 

On his profile he wrote:

 

Worked on unreleased third-person action game

 

Developed AI systems for enemies.

 

What exactly does an AI system do? I probably should also ask what a system in a game do? Mostly doing management perhaps?

 

I wrote a basic AI movement of a monster in my basic arcade shooter game earlier this year, mostly using some hacky code to force it to work. So I am not sure how a system would actually work in a game. How much work in an AI system does managing or keeping track of all the AI in the game?

 

Are all systems in a game just simple components working together? Like how a car would probably work?

Edited by warnexus
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"System" is a pretty empty word, which can mean almost anything. An "AI system for enemies" is the part of a game that decides what the bad guys do. You might feel that calling this "AI" is a bit bombastic, but it is the standard name for it in the game-development community, and it's precisely what the "Artificial Intelligence" forum in this site is about. Edited by Álvaro
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There is no truly real AI in games (with some few exceptions/experiments in there), mostly because AI is unpredictable, and you don't want that as a game designer. Usually Enemy AI system is a combination of stuff like:

 

  • how enemies "know/detect" what the player is doing
  • how enemies react to this input (the logic behind it)
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AI Systems is a vague term. If I were to interview this person for a job, I would assume it meant he designed the framework in which the game's AI works as well as some of the specific AI features within this framework, and I would ask him to elaborate on it.

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