Jump to content
  • Advertisement
Sign in to follow this  

StarDiver AI - Feedback Please?

This topic is 2080 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hello All,


I've been working hard on the AI for a spaceship in my game, StarDiver. The game is similar to the old StarControl, StarFlight type games with battles being 1 on 1 melee duals. The goal is to have each ship in the game very unique in play style. The first ship I have the AI programmed for is the sundagger. It has two attacks and gets it's energy from the sun. Primary (left mouse) is a laser. You can diver through the start to recharge lasers and if you go through the center you pull plasma with you and secondary attack is to launch that plasma at the enemy. 




The game engine is still quite early development, but I'd love feedback specific to the ship AI. I'm a bit too close and I cant really get a good feel for:


1. Is the AI too easy, too hard? Since I programmed it I find it a bit easy.

2. Is the AI fun to fight? Granted the player is flying the same ship type so I would guess it will be a lot more fun when a variety of ships are available to select from.... ie pick the best ship against a given foe.

3. anything the AI should be doing that it is not? Currently it attacks, disengages and dives in sun when energy low, dodges when hit. 



Live VERY EARLY build:

Controls: Arrowkeys or WASD for forward/back/strafe and ship follows mouse cursor. right-click fire
Ship: SunDagger, dive through the star to recharge. Dive through center to pull plasma to launch at the enemy with right mouse button.

Webplayer REZ 1600x900:


If the Webplayer is slow, Windows Build w/ resolution and quality options:



Thanks in advance for any feedback:

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!